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UFO: AI 2.4/2.5 Lets Plays

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jffdougan:

--- Quote from: MonkeyHead on August 27, 2013, 01:05:15 pm ---Thanks for the recognition - there is a long tradition of X-Com worship amongst the Dwarf Fortress community, with there seemingly always at least one lets play of one version or another of it going on. There are 3 at the moment (one of TFTD, one of the new one, and one of Xenonauts), and I thought that I would expose the rest of Bay12 to your work. People are responding very positivley so far, so expect a few more players coming your way.

--- End quote ---

How'd you go about customizing the layout of the initial base?

H-Hour:
/ufoai/base/ufos/basemanagement.ufo:


--- Code: ---basetemplate balanced {
building (building_entrance "4 2")
building (building_quarters "3 4")
building (building_quarters "3 3")
building (building_aliencontainment "1 0")
building (building_storage "4 3")
building (building_powerplant "4 4")
building (building_command "2 4")
building (building_hangar "3 0")
building (building_intercept "3 1")
building (building_workshop "0 4")
building (building_radar "4 1")
building (building_lab "1 3")
building (building_hospital "2 3")
}
--- End code ---

jffdougan:

--- Quote from: H-Hour on September 03, 2013, 05:31:48 pm ---/ufoai/base/ufos/basemanagement.ufo:


--- Code: ---basetemplate balanced {
building (building_entrance "4 2")
building (building_quarters "3 4")
building (building_quarters "3 3")
building (building_aliencontainment "1 0")
building (building_storage "4 3")
building (building_powerplant "4 4")
building (building_command "2 4")
building (building_hangar "3 0")
building (building_intercept "3 1")
building (building_workshop "0 4")
building (building_radar "4 1")
building (building_lab "1 3")
building (building_hospital "2 3")
}
--- End code ---

--- End quote ---

That's for the default base, yes?

H-Hour:
That would be my guess.

MonkeyHead:
Simply adding new lines with the correct names and grid references adds them to your starting base. Be careful with the references though - the (0, 0) point is the top left corner which is kind of unintuitive.

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