Development > Artwork
Hyperion Class Armed Dropship
headdie:
--- Quote from: ShipIt on May 09, 2012, 10:08:50 am ---I should stop getting distracted and leaving posts unfinished. :(
--- End quote ---
I know that one all too well mate ;)
and time for a little update with pretty renders.
Outside
***the transparency in the canopy is for rendering purposes, for simplicity of the model it will probably just be a solid "glass" colour come final release to reduce the model load on the game***
Troop Bay
I downloaded the male soldier mesh from the git repository for scale purposes.
I am currently experimenting with the side door version as i think it has the most promise.
Believe it or not i have got problems with a oversized troop bay, scaled so that the pilots are justers in terms of fitting in the cockpit, the area i had in mind for the troop bay could have fit 8-12+ soldiers in it :o
By introducing benches, resizing the main fuselage down to about 70% of its original width and placing a pillar down the centre I finally have a 6-8 seater.
To be honest I think the narrowing of the hull has made the lines work much better as well so winner all round imho
still to do
* Join the passenger bay mesh to the rest of the hull
* Tidy up some nasty geometry I was hiding with smoothing
* UVmap and Texture (blegh not my favourite part of modelling)
As always feedback, suggestions and comments welcome
ShipIt:
I think it´s great. Just hope it is not getting too big.
headdie:
--- Quote from: ShipIt on May 09, 2012, 05:07:38 pm ---I think it´s great. Just hope it is not getting too big.
--- End quote ---
yer I am a bit worried about that myself, does anyone have or know where I can grab a copy of the Firebird that I can directly import into blender for comparison? I am struggling to find one :(
MCR:
Hi headdie :)
Good to get some help.
Attached is the firebird like requested:
MCR:
I hope you are aware that we need the roof to be separated from the rest (to be able to levelflag it and look inside the dropship in-game).
Also in v2.4+ we are using 2 different models showing different aircraft depending on their status (in-transit/landed).
A lowpoly version of the dropship for the geoscape would be needed also (with a 256x256 texture)...
Our model renderer supports glowmaps, specmaps and normalmaps (with height encoding in the alpha channel) as well btw 8)
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