Development > Artwork

Hyperion Class Armed Dropship

<< < (7/12) > >>

headdie:
Quick Update

I have the vast majority of the geometry sorted and chopped up the wings so I can do a folded wing version that is more likely to fit a large hanger for base defence missions if that is feasible, not only that but they don't foul up the deployment doors! :D



Next step I think is to plan where I am going to chop the craft up for the roof section.

Nutter:

--- Quote from: headdie on May 10, 2012, 10:03:32 pm ---compared to the Firebird the wings on this are similar thickness in relation to overall height.

--- End quote ---

I was referring to the roots, actually.
And from what I understand, the Firebird doesn't rely on the wings as much as the Hyperion might.
Though, come to think of it, both of them probably are dropships first anyway so it might not matter.

kOba:
Hello, do not take this the wrong way, but I think you should change the model!
I do not want to penalize your skills but it is ugly, stumps heterogeneous elements, nose, fuselage, cockpit, are different in structure, you should use the same type of structure for each element (eg, insert a polygon ovoid of a polygon is Platonic good but not a polygon with a Platonic cuboid).

is your first job with the 3D true?

But if you do not, you could start by eliminating the curved line under the nose of the pilot;
Reshape their wings in a triangular shape and attach the short side and reduce them drastically.

About you based on the model of corrupting it?

ShipIt:
I have no knowledge about 3d modelling, so I cannot judge about the technical aspects. But the style I still like much more than the alternate model.

headdie:
kOba, I am struggling to understand your post, are you saying that I am basing different points of the ship on differing base shapes then you should know that this is all created out of a cube and nothing else.

As for the overall shape, this is a model I had created originally for my own purposes and when H-Hour expressed an interest in seeing it used for the Hyperion, (hence my opening to this thread,) I started fixing the geometry and adapting it to fit the needs of the project, and while it is getting close to being ready for texturing there is still work to be done adapting and fixing it up. 

As for the nose

--- Quote from: H-Hour on May 09, 2012, 10:01:42 am ---Sweet, that was my favorite. I really like the unique nose on it.

--- End quote ---

And while it could use a little more work smoothing out the curvature which i want to have another stab at before I'm done, I am also trying to keep the polly count sane for in game use.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version