Development > Artwork

Hyperion Class Armed Dropship

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headdie:
I like the idea for the wings/engines suggestion will probably give the ship a more aggressive look.

On the transparency I think I mentioned it was used just for rendering show off, mostly to show the pilots in position but also it looks cool with only a few seconds work, for the final release. 

I was thinking about including part or all of the canopy in the roof cutaway so might do a basic cockpit interior anyway for that.

ShipIt:

--- Quote from: H-Hour on May 09, 2012, 09:42:27 pm ---If you need help with that, feel free to attach an MD2 or OBJ and some of us more experienced with the maps can try it out.

--- End quote ---

 :P

From looking at the last pic (hyperion next to the firebird) I would think the size is fine.

H-Hour:

--- Quote from: ShipIt on May 10, 2012, 01:40:07 pm ---From looking at the last pic (hyperion next to the firebird) I would think the size is fine.

--- End quote ---

Different 3D programs often import to different scales and then don't necessarily export the same way. The scale will still need to be checked in-game, especially to test how the interior (soldier cabin) lines up to the map grid. We will need to make sure it fits 2x2 grids and not too much extra space on either side so the player is not confused.

headdie:

--- Quote from: ShipIt on May 10, 2012, 01:40:07 pm --- :P

From looking at the last pic (hyperion next to the firebird) I would think the size is fine.

--- End quote ---

Currently though the hyperion is a tad longer it is about twice the width with the wings, but then they could be justified in the additional role as a combat craft so would need the extra control surface, the main body is similar in width to the Firebird's, it's just going to take up more landing space in the mission maps so something to think about.

also progress


ironed out most of the geometry in the first half of the craft, the nose has changed shape slightly as a result but i dont think it's lost the general spirit.  this will probably be the last human eye view of the craft as I am now focusing on the top and aft half geometry which cant be seen too well from the ground



Less dramatic but I think shows the current scale nicely and just how horrible the back half of this thing is and as this will be the most common view of the craft it needs fixing. 

For reference the red light is where the troop bay doors are


--- Quote from: H-Hour on May 10, 2012, 05:52:55 pm ---Different 3D programs often import to different scales and then don't necessarily export the same way. The scale will still need to be checked in-game, especially to test how the interior (soldier cabin) lines up to the map grid. We will need to make sure it fits 2x2 grids and not too much extra space on either side so the player is not confused.

--- End quote ---

indeed, I have tried to keep the Hyperion relative to the Firebird model so hopefully when the model is scaled to fit the troop bay to a 2x2 size in game the Hyperion will take up the same amount of space as indicated above

if you want a height comparison

ShipIt:

--- Quote from: headdie on May 10, 2012, 06:00:35 pm ---... Currently though the hyperion is a tad longer it is about twice the width with the wings ...

--- End quote ---

This would result in the same size as the actual raptor dropship model, smaller than the herakles lifter. I think this would be fine.

Of course, as H-Hour said, we will need testing.

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