Development > Artwork

Light UGV you might be interested in.

(1/3) > >>

headdie:
In trashman's I come bearing gifts... thread there is mention of the possibility of introducing UGVs at some undetermined point in the future and I got to thinking about ideas for that.

Current line of thought is this



It is a light recon drone favouring speed over anything else, while fairly resistant to terrestrial small arms anything alien, pyro and/or explosive will generally rip it to shreds. for defence and infantry support it has a turreted cannon, similar in capability and roll to the infantry heavy cannon seen in UFO: Enemy Unknown and can rip through aliens seen early in the game but quickly becomes obsolete as the aliens start deploying armour and possesses slow rate of fire along with restrictive ammo capacity.  As a Recon drone I think it's night vision should be better than a soldiers.  As I currently plan it the drone takes up 2x2 in the dropship so players deploying it should consider the loss of their ability to deploy half their team (in the opening craft), though in situations where there is sparse cover or difficult visibility it might be advantageous.

Although wheeled rather than tracked I see this using tank steering,
1 for simplicity in developing its movement as it would be similar to a soldier's
2 it would allow the drone to turn on the spot which when dealing with light cover means you dont have to leave it to turn around.

I have attached a text file with a description of sorts that I have been mulling over as I have worked on this.

looking for input on improvements and if this is something the project is interested in.

Currently the wheels, turret and turret barrel are separate objects from the main body, though a texture exists the UVmap needs work and the texture is just a simple AO bake so now is a good time to make mesh changes.

In terms of license when one is needed I usually release on a Creative Commons Attribution-Noncommercial-Share Alike 3.0 License. (wording from deviant art) but as I am donating this to UFO:AI I have no issue with releasing it under another licence if needed

H-Hour:
Looks pretty cool. Are you able to animate it? UGVs (and units that take 2x2 grid spaces) are still work-in-progress, but having a complete, textured and animated UGV would really help the testing process.

Let me know if you have any questions about the animation process. I'm not great at it myself, but we can help as best as we can.

H-Hour:
Saw in the other thread you haven't done animation. Here's a bit in our wiki about exporting animation with Blender to our MD2's. Not sure how much help I can be as I have used mostly 3dsm. But Destructavator has done animation with Blender. He might be able to help or suggest some tutorials.

TrashMan:
Nice to see you finally dropped by headdie.  ;D

Looking good.
I think you can get away with a bit more polies in the wheels btw.

ShipIt:
There is also this Talk page about the UGV´s in the wiki.

Navigation

[0] Message Index

[#] Next page

Go to full version