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UFO:Alien Invasion
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Interface, HUD and other
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Topic: Interface, HUD and other (Read 34381 times)
kOba
Project Artist
Squad Leader
Posts: 112
Re: Interface, HUD and other
«
Reply #30 on:
May 09, 2012, 10:07:46 pm »
Here are the packages
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kOba
Project Artist
Squad Leader
Posts: 112
Re: Interface, HUD and other
«
Reply #31 on:
May 09, 2012, 10:09:46 pm »
Here the other
About I am also preparing the main menu!
Logged
Mattn
Administrator
PHALANX Commander
Posts: 4831
https://github.com/mgerhardy/vengi
Re: Interface, HUD and other
«
Reply #32 on:
May 10, 2012, 12:08:33 pm »
please check out these two render shots - if you could create some more of these (without the ui, we have to replace the existing images because ui is included) - maybe even some variation with different aliens and the like - that would be sweet.
http://ufoai.git.sourceforge.net/git/gitweb.cgi?p=ufoai/ufoai;a=blob;f=base/pics/background/won_bg.jpg;h=ad2f22f9d95efc9590cfc89113f6f56530ebda83;hb=HEAD
http://ufoai.git.sourceforge.net/git/gitweb.cgi?p=ufoai/ufoai;a=blob;f=base/pics/background/lost_bg.png;h=dfada4cf70129eafb05ff87d71ce83e1102a04e6;hb=HEAD
Victory and Defeat should also not be part of the render shot.
«
Last Edit: May 10, 2012, 12:15:43 pm by Mattn
»
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TrashMan
Captain
Posts: 833
Re: Interface, HUD and other
«
Reply #33 on:
May 10, 2012, 02:13:04 pm »
Just a minor nitpick, but maybe the human soldier on the intro screen should use a human weapon?
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kOba
Project Artist
Squad Leader
Posts: 112
Re: Interface, HUD and other
«
Reply #34 on:
May 10, 2012, 06:21:35 pm »
Yes, there are no problems, however, you should tell me where I can find no models md2, obj format or other ... please.
«
Last Edit: May 10, 2012, 06:57:27 pm by kOba
»
Logged
TrashMan
Captain
Posts: 833
Re: Interface, HUD and other
«
Reply #35 on:
May 10, 2012, 08:23:25 pm »
Well, there are .md2's of most weapons (there are all kinds of converters out there)
you should be also able to find some .obj or .3ds models in the repository (
http://ufoai.git.sourceforge.net/git/gitweb.cgi?p=ufoai/ufoai;a=tree;f=models;hb=refs/other/data_source
)
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Mattn
Administrator
PHALANX Commander
Posts: 4831
https://github.com/mgerhardy/vengi
Re: Interface, HUD and other
«
Reply #36 on:
May 10, 2012, 08:55:17 pm »
unfortunatelly we have most of our models only in md2 format - some are available as max files in
data_source
which modeller do you use? there are importers for md2 for almost every modeller out there. see our
modelling articles
for more information.
Logged
kOba
Project Artist
Squad Leader
Posts: 112
Re: Interface, HUD and other
«
Reply #37 on:
May 10, 2012, 11:36:50 pm »
The winner is...
Logged
Crystan
Project Artist
Captain
Posts: 572
UFO:AI Lead Sound Artist
Re: Interface, HUD and other
«
Reply #38 on:
May 10, 2012, 11:40:32 pm »
That Soldier without the Helmet scares the shit out of me. Seriously i had to laugh because he looks like a zombie.
Probably you should exchange him with a female soldier - i remember their faces looked a bit better. And another background would be nice - i like the idea of the dropship in the background but i dont like the background screen. Oh and i dont think its very humanistic to cut off a alien head - it dont fit to the "peace minded human society" of which the intro text speaks (war is over, every people loving each other etc.).
«
Last Edit: May 10, 2012, 11:45:23 pm by Crystan
»
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kOba
Project Artist
Squad Leader
Posts: 112
Re: Interface, HUD and other
«
Reply #39 on:
May 10, 2012, 11:50:38 pm »
You see what I have in mind for the defeat
You do not like the background? Red sky at night shepherd's delight, they say in Italy!
Tell me what we would prefer as a background?
«
Last Edit: May 10, 2012, 11:58:10 pm by kOba
»
Logged
Kildor
Project Artist
Captain
Posts: 757
Project mapper and some other stuff`er
Re: Interface, HUD and other
«
Reply #40 on:
May 11, 2012, 04:01:10 am »
I`m afraid the DeathStar pretends to be Moon :-D
Logged
TrashMan
Captain
Posts: 833
Re: Interface, HUD and other
«
Reply #41 on:
May 11, 2012, 09:15:36 am »
Hm...are you sure you scaled the guns properly? They look too small.
And you might want to use heh VHS model for the assault rifle. It's a bit more detailed.
Also, maybe use a Taman head. It's more iconic and recognizable as alien.
I personally like the background. Has the "end ofhte day" feeling to it.
«
Last Edit: May 11, 2012, 01:17:32 pm by TrashMan
»
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Mattn
Administrator
PHALANX Commander
Posts: 4831
https://github.com/mgerhardy/vengi
Re: Interface, HUD and other
«
Reply #42 on:
May 11, 2012, 10:46:39 am »
my two cents:
* move the soldier with the head in his/her hand a little bit to the right or the left - so that is distinguish a little bit from the other soldier
* the scale of the weapons does not look right - they should be bigger
* the dropship looks a little bit too high - also i'm not sure we should include a dropship her, as the mission could have been made with a different dropship.
* the sky looks cool - but a little bit colorful
I like the overall setting of the render screen - nice job.
«
Last Edit: May 11, 2012, 10:49:32 am by Mattn
»
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Kildor
Project Artist
Captain
Posts: 757
Project mapper and some other stuff`er
Re: Interface, HUD and other
«
Reply #43 on:
May 11, 2012, 10:49:58 am »
To be honest, weapons, armour and aliens could be different too. So IMHO the dropship is correct assumption too.
BTW, can we use different screens before|after different types of missions? After terror one screen, other after basedefence and so on?
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Mattn
Administrator
PHALANX Commander
Posts: 4831
https://github.com/mgerhardy/vengi
Re: Interface, HUD and other
«
Reply #44 on:
May 11, 2012, 11:19:43 am »
yes - but that would result in more work for kOba
maybe we should try to describe the settings of the mission types
Logged
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UFO:Alien Invasion
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Interface, HUD and other