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Author Topic: Interface, HUD and other  (Read 35311 times)

Offline kOba

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Re: Interface, HUD and other
« Reply #30 on: May 09, 2012, 10:07:46 pm »
Here are the packages

Offline kOba

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Re: Interface, HUD and other
« Reply #31 on: May 09, 2012, 10:09:46 pm »
Here the other
About I am also preparing the main menu!

Offline Mattn

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Re: Interface, HUD and other
« Reply #32 on: May 10, 2012, 12:08:33 pm »
please check out these two render shots - if you could create some more of these (without the ui, we have to replace the existing images because ui is included) - maybe even some variation with different aliens and the like - that would be sweet.

http://ufoai.git.sourceforge.net/git/gitweb.cgi?p=ufoai/ufoai;a=blob;f=base/pics/background/won_bg.jpg;h=ad2f22f9d95efc9590cfc89113f6f56530ebda83;hb=HEAD

http://ufoai.git.sourceforge.net/git/gitweb.cgi?p=ufoai/ufoai;a=blob;f=base/pics/background/lost_bg.png;h=dfada4cf70129eafb05ff87d71ce83e1102a04e6;hb=HEAD

Victory and Defeat should also not be part of the render shot.
« Last Edit: May 10, 2012, 12:15:43 pm by Mattn »

Offline TrashMan

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Re: Interface, HUD and other
« Reply #33 on: May 10, 2012, 02:13:04 pm »
Just a minor nitpick, but maybe the human soldier on the intro screen should use a human weapon?

Offline kOba

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Re: Interface, HUD and other
« Reply #34 on: May 10, 2012, 06:21:35 pm »
Yes, there are no problems, however, you should tell me where I can find no models md2, obj format or other ... please.
« Last Edit: May 10, 2012, 06:57:27 pm by kOba »

Offline TrashMan

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Re: Interface, HUD and other
« Reply #35 on: May 10, 2012, 08:23:25 pm »
Well, there are .md2's of most weapons (there are all kinds of converters out there)

you should be also able to find some .obj  or .3ds models in the repository ( http://ufoai.git.sourceforge.net/git/gitweb.cgi?p=ufoai/ufoai;a=tree;f=models;hb=refs/other/data_source )


Offline Mattn

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Re: Interface, HUD and other
« Reply #36 on: May 10, 2012, 08:55:17 pm »
unfortunatelly we have most of our models only in md2 format - some are available as max files in data_source

which modeller do you use? there are importers for md2 for almost every modeller out there. see our modelling articles for more information.

Offline kOba

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Re: Interface, HUD and other
« Reply #37 on: May 10, 2012, 11:36:50 pm »
The winner is...

Offline Crystan

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Re: Interface, HUD and other
« Reply #38 on: May 10, 2012, 11:40:32 pm »
That Soldier without the Helmet scares the shit out of me. Seriously i had to laugh because he looks like a zombie. :D Probably you should exchange him with a female soldier - i remember their faces looked a bit better. And another background would be nice - i like the idea of the dropship in the background but i dont like the background screen. Oh and i dont think its very humanistic to cut off a alien head - it dont fit to the "peace minded human society" of which the intro text speaks (war is over, every people loving each other etc.). :D
« Last Edit: May 10, 2012, 11:45:23 pm by Crystan »

Offline kOba

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Re: Interface, HUD and other
« Reply #39 on: May 10, 2012, 11:50:38 pm »
You see what I have in mind for the defeat ;D ;D ;D
 :o You do not like the background? Red sky at night shepherd's delight, they say in Italy! ;D

Tell me what we would prefer as a background?
« Last Edit: May 10, 2012, 11:58:10 pm by kOba »

Offline Kildor

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Re: Interface, HUD and other
« Reply #40 on: May 11, 2012, 04:01:10 am »
I`m afraid the DeathStar pretends to be Moon :-D

Offline TrashMan

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Re: Interface, HUD and other
« Reply #41 on: May 11, 2012, 09:15:36 am »
Hm...are you sure you scaled the guns properly? They look too small.
And you might want to use heh VHS model for the assault rifle. It's a bit more detailed.

Also, maybe use a Taman head. It's more iconic and recognizable as alien.

I personally like the background. Has the "end ofhte day" feeling to it.
« Last Edit: May 11, 2012, 01:17:32 pm by TrashMan »

Offline Mattn

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Re: Interface, HUD and other
« Reply #42 on: May 11, 2012, 10:46:39 am »
my two cents:

* move the soldier with the head in his/her hand a little bit to the right or the left - so that is distinguish a little bit from the other soldier
* the scale of the weapons does not look right - they should be bigger
* the dropship looks a little bit too high - also i'm not sure we should include a dropship her, as the mission could have been made with a different dropship.
* the sky looks cool - but a little bit colorful

I like the overall setting of the render screen - nice job.
« Last Edit: May 11, 2012, 10:49:32 am by Mattn »

Offline Kildor

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Re: Interface, HUD and other
« Reply #43 on: May 11, 2012, 10:49:58 am »
To be honest, weapons, armour and aliens could be different too. So IMHO the dropship is correct assumption too.

BTW, can we use different screens before|after different types of missions? After terror one screen, other after basedefence and so on?

Offline Mattn

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Re: Interface, HUD and other
« Reply #44 on: May 11, 2012, 11:19:43 am »
yes - but that would result in more work for kOba ;)

maybe we should try to describe the settings of the mission types