Development > Artwork

Interface, HUD and other

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Kildor:
I`m afraid the DeathStar pretends to be Moon :-D

TrashMan:
Hm...are you sure you scaled the guns properly? They look too small.
And you might want to use heh VHS model for the assault rifle. It's a bit more detailed.

Also, maybe use a Taman head. It's more iconic and recognizable as alien.

I personally like the background. Has the "end ofhte day" feeling to it.

Mattn:
my two cents:

* move the soldier with the head in his/her hand a little bit to the right or the left - so that is distinguish a little bit from the other soldier
* the scale of the weapons does not look right - they should be bigger
* the dropship looks a little bit too high - also i'm not sure we should include a dropship her, as the mission could have been made with a different dropship.
* the sky looks cool - but a little bit colorful

I like the overall setting of the render screen - nice job.

Kildor:
To be honest, weapons, armour and aliens could be different too. So IMHO the dropship is correct assumption too.

BTW, can we use different screens before|after different types of missions? After terror one screen, other after basedefence and so on?

Mattn:
yes - but that would result in more work for kOba ;)

maybe we should try to describe the settings of the mission types

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