General > Discussion

3 Things to Change Back... (v2.4 suggestion)

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Duke:
exactly.

haveimooed:

--- Quote from: Duke on May 05, 2012, 01:57:11 am ---@danninemx:
I know about the 'walking past RF soldiers' issue. And I'll be working on that ;)
Also unlike in 2.3, RF is *fair* now (i.e. TU based). Keep that in mind...

@haveimooed:
battlescape is the *core* of UFO:AI imho. Sorry to say it, but if you use automission by default, this is not *your* game.

--- End quote ---

Why not allow a player to choose what is a core of the game for him?

geisthund:
hmm. that's actually a good question.

I guess it's like any other product design project : it depends who the team is designing the product for - a user, or themselves.

In this case they are designing it for themselves on the assumption that other users will feel the same way about their product. However the other user group is people who used to play the X-com games... which had a battlescape thing going. X-com achieved critical following in its day, so we know the user base was large, and will probably still be substantial once this spreads laterally.

So in that sense, you aren't really important because you aren't the correct user-base. (people like the program team) That's why you don't get to decide... this isn't a design project to fit the general user.

ShipIt:

--- Quote from: geisthund on May 06, 2012, 05:17:24 pm ---hmm. that's actually a good question.

I guess it's like any other product design project : it depends who the team is designing the product for - a user, or themselves.

In this case they are designing it for themselves on the assumption that other users will feel the same way about their product. However the other user group is people who used to play the X-com games... which had a battlescape thing going. X-com achieved critical following in its day, so we know the user base was large, and will probably still be substantial once this spreads laterally.

So in that sense, you aren't really important because you aren't the correct user-base. (people like the program team) That's why you don't get to decide... this isn't a design project to fit the general user.

--- End quote ---

Although pretty close, its still not worth a faceplam pic. Try harder.

haveimooed:
Allowing to have battles autosolved would not take away the option to have them played manually for the "correct" user base or general user. (I am not asking to *force* autoresolve for everyone. I am just asking for an option, so everyone could choose what they want.)

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