General > Discussion
3 Things to Change Back... (v2.4 suggestion)
Kardell:
--- Quote from: Crystan on May 11, 2012, 03:36:04 am ---Iam not a DJ - iam a composer (using a digital audio workstation) and sound designer.I compose music whenever iam in the mood for it. ;) Venethian was a member of the initial Team (before 2.3 - probably even earlier - dont know much about the history of UFO:AI). He composed 6 tracks for UFO:AI. If you want to listen to my songs, you can DL them here.
--- End quote ---
Cool. Thanks for links.
I like yours Geosphere02 & 04. I hear some elements reaching far to Jean M. Jarre, some other characteristic for around 2000 trance music.
I like Venethian's electric guitar what reminds me music from Oni game.
Good job, carry on!
Battlescared:
Chiming in on the side that if the battlescape is too boring, then the game probably isn't your forte. The battlescape is the game. If you take that out and autoresolve everything, I can't see where the game is even remotely exciting. I know, to each his own, and they certainly want everyone they can to enjoy themselves to grow the community, but it just seems awkward.
That said, I do see their point that most battle maps are too repetitive, and the base maps were big and played out mostly the same way... especially if you lay all your bases out the same way. There needs to be more randomness in them, with different tactics to make things a bit more interesting. Thinking back on XCOM, base defenses were often exciting because the aliens wouldn't always do everything the same way. They varied their pathing and you had to be pretty careful about them sneaking up behind you. You could force them into predictable patterns, but that required some planning.
And thinking back on XCOM again... you didn't have an autoresolve option, yet we loved it and played through them all.
The best maps to me were the small, quick open fire shootouts that had the most suspense in them. I enjoyed the city hunts and base maps, but again, aliens tended to always show up in the same place. I only hit this map once in my last game, but there was one small city map that had about 12 aliens in it who just kept coming. I think that was my favorite map.
Battlescared:
--- Quote from: Kardell on May 11, 2012, 07:30:34 pm ---Cool. Thanks for links.
I like yours Geosphere02 & 04. I hear some elements reaching far to Jean M. Jarre, some other characteristic for around 2000 trance music.
I like Venethian's electric guitar what reminds me music from Oni game.
Good job, carry on!
--- End quote ---
Agree. The music in 2.4 is excellent. A significant upgrade to the game. Well done!
Crystan:
:)
geisthund:
--- Quote ---I did read it again. Not getting any better. So I go with my opinion.
--- End quote ---
Apologies if I offended you, although I can't for the life of me figure out why. :\
I happen to fall in the group of the privileged people who played the original X-com games, and I'm one of the people happy with UFO AI for its faithfulness to the spirit of the game :\
I was attempting to explain to... whoever it was... why he felt marginalized. Because, in plain english, the game isn't for him.
But sure, go ahead and do the whole jeering facepalm thing without seeking clarity from the person you're attempting to ridicule, why don't you.
No big loss to either of us. I still get to play UFO:AI :)
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