General > Discussion

3 Things to Change Back... (v2.4 suggestion)

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Duke:

--- Quote from: haveimooed on May 07, 2012, 03:46:29 pm ---Allowing to have battles autosolved would not take away the option to have them played manually for the "correct" user base or general user. (I am not asking to *force* autoresolve for everyone. I am just asking for an option, so everyone could choose what they want.)

--- End quote ---
Actually, I don't know whether the missing autoresolve is simply a small bug or due to some difficulties in implementing it.
At least I don't know of any policy decision to force baseattack missions to be played.

geever ??

Duke:
btw @ShipIt, I think you misunderstood geisthund.
What I read from his post is: UFO isn't targeted at the current mainstream users, but instead at the old X-Com fans. And that's perfectly true imho.

Maybe it was the term "...designing it for themselves" was the culprit.
@geisthund: the devs very rarely get to play the game themselves ;)

ShipIt:

--- Quote from: Duke on May 08, 2012, 11:43:04 pm ---btw @ShipIt, I think you misunderstood geisthund.

--- End quote ---

I did read it again. Not getting any better. So I go with my opinion.


--- Quote from: Duke on May 08, 2012, 11:43:04 pm ---@geisthund: the devs very rarely get to play the game themselves ;)

--- End quote ---

I started the campaing right after the 2.4 release and played from start to (nearly) end. Can´t find the alien base and did not find out how to get the XVI research yet. Played nearly 200 missions without autoresolve and still have fun with it. This game is great and getting better ervery day. It is worth playing, and it is worth contributing instead typing walls of nonsense text.

Kardell:
As long as the game follows old X-com and missions become more sopfisticated after every release there is no need to waste time to develop extra features - wishes of some of the players/forum members.
X-com is geo-strategy, but the core thing of the game is turn-based fight, so automission should IMHO receive penalties to discourage player from using it.

We should concentrate how to support developers to let them create bigger maps with more dense environment and provide thriller feeling of the game for me the best known from UFO Xcom Underwater, so around version 3.0 of UFO:AI I finally play a mission like terror one that takes place on a cargo or passenger ship, where my 10 ppl squad has to split to 5 duos to be able to check every room, cabin and finally the engine room on time! It takes time, but builds up damn good thriller.

And another thing! I love the current soundtracks, however is there any way to reverse engineer the old soundtracks and use them as an alternative? I think these were the most appropriate and created proper audio experience, crunching doors and quite poor sounds, but the most accurate imho.

The second more important thing missing in the game is fog of war.
So you don't know how many buildings are there, where is the entrance, how many rooms and what is the color of the sofa. This makes the game less predictable and provides better exploration experience. You won't see the alien craft and you don't know in what direction how many ppl to dispatch. Even small maps become more exciting imho. Motion detectors proposed earlier in some other topic were cool as well.

ShipIt:

--- Quote from: Kardell on May 10, 2012, 02:04:51 am ---... there is no need to waste time to develop extra features - wishes of some of the players/forum members.

--- End quote ---

Developing extra features is not a waste of time. I am quite sure no dev thinks like that. And everybody in the team wants to give the players as much X-Com as possible.


--- Quote from: Kardell on May 10, 2012, 02:04:51 am ---X-com is geo-strategy, but the core thing of the game is turn-based fight, so automission should IMHO receive penalties to discourage player from using it.

--- End quote ---

Imo it would be better to make the autoresolve possible as a standard and counter this by rewarding the players that don´t use it.

Also, I would add the probability of a landed UFO escaping when the mission is played on autoresolve.

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