General > Discussion
3 Things to Change Back... (v2.4 suggestion)
danninemx:
I updated from 2.3.1 to 2.4 only days ago. So far, I am enjoying many new impressive changes.
That said, here are some strange (i.e. bad) changes I noticed:
1. COUNTRIES GIVE UP WAY TOO EASILY
: In 2.3.1, I have never seen a country give up on me. Whenever it would approach "Giving Up" ("Mad", "Upset", etc.), I would sell them UFO and they would respond well.
In 2.4, the approval rating changes all of a sudden and for no apparent reason. My first 2 campaigns came to an abrupt end because apparently I wasn't keeping them happy. I really don't get it though, because my approval rates were all pretty high, and I never lost a battle with aliens. Even worse, the settings were "EASY" and "EASIEST", respectively.
2. REACTION FIRE DOES NOT WORK WELL
: In 2.3.1, I could pretty much count on my troops to initiate attack on moving targets upon appearance.
In 2.4, rarely do they react to enemy appearance, even when they are fairly experienced (upgraded). Sometimes, the aliens would simply walk past my troops, and neither side would do anything. I don't know how exactly this was changed, but frankly, this engagement dynamic was better in 2.3.1. The latest version feels broken. (Or was the idea that aliens simply have better motor skills than humans do?)
3. FORCED BASE BATTLE -- WHY?
: Didn't 2.3.1 have auto-battle option for when aliens invade the base?
It was fresh and fun for the first couple of times, but in the end, you don't change the base that much. This means each time an invasion occurs, you have to re-do the exact same moves you made last time. It just gets boring and meaningless. Could the auto-fight option somehow be enabled?
Thanks again to the team for the great new version, and I look forward to viewing public comments on these points. :D
haveimooed:
--- Quote from: danninemx on May 02, 2012, 11:46:31 pm ---I updated from 2.3.1 to 2.4 only days ago. So far, I am enjoying many new impressive changes.
That said, here are some strange (i.e. bad) changes I noticed:
[..]
3. FORCED BASE BATTLE -- WHY?
: Didn't 2.3.1 have auto-battle option for when aliens invade the base?
It was fresh and fun for the first couple of times, but in the end, you don't change the base that much. This means each time an invasion occurs, you have to re-do the exact same moves you made last time. It just gets boring and meaningless. Could the auto-fight option somehow be enabled?
Thanks again to the team for the great new version, and I look forward to viewing public comments on these points. :D
--- End quote ---
Hello, new player here. I would like also to ask for an option to have all battles to autoresolve. It really becomes very boring and time consuming after few times, to the point that I rather quit the game after repeated base invasion than battle again.
ViolentAJ:
I cosign these suggestions.
Duke:
@danninemx:
I know about the 'walking past RF soldiers' issue. And I'll be working on that ;)
Also unlike in 2.3, RF is *fair* now (i.e. TU based). Keep that in mind...
@haveimooed:
battlescape is the *core* of UFO:AI imho. Sorry to say it, but if you use automission by default, this is not *your* game.
kurja:
--- Quote from: Duke on May 05, 2012, 01:57:11 am ---@danninemx:
I know about the 'walking past RF soldiers' issue. And I'll be working on that ;)
Also unlike in 2.3, RF is *fair* now (i.e. TU based). Keep that in mind...
--- End quote ---
What do you mean, "fair / tu based"? That the faster action (that needs less tu's) happens first?
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