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Games dragging on / Coward aliens...

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Kardell:
More annoyances than controling the game from the beginning is better I think.
In Underwater plasma rifle is one of the best weapon and it is not researched immediately.
I like the situations where ammo is depleting and soldiers have to throw what have left or scavenge (so you feel your equipment, every metal jacket), so the idea of spawning aliens is good.
However I would recommend to just double their number in every mission. 3-6, 5-10 etc.
Till now my the most exciting mission was when my dropship was shot down and I arranged two unexperienced girls for extraction mission.
There was about 6 aliens and they were coming from every direction, have approached them very closely and were able to use their blades.

geisthund:
I had the same issue last night on the new map (with the underground spiral tunnels around a central core) -- 3 of the aliens just stood in one of the shafts and cowered while their compatriots were getting slaughtered. It took forever to find them.

Does anyone remember the motion sensors in X com 1 and 2 -- that gave you an arrow to walk towards, and a dot that grew bigger as you got closer (ie directly overhead) as a clue where the aliens were - for precisely this situation?

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