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A few quick questions

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Redtide:
I've been playing UFO: AI off and on for the past several years and there's still a few details I've missed along development.

1) Is there anywhere I can check my relations with each nation group? Also, what's the hierarchy of their feelings? From what I can tell it goes Happy>Pleased>Content>Neutral>and then it goes into ambiguous dislike terms.

2) Is there anyway to tell when a flashbang actually affects a given alien? I'm taken to double flashing aliens if the first one isn't right next to them just to be sure.

3) If a soldier panics, is their equipped weapon supposed to disappear? I checked where I thought the weapon would have been dropped but it wasn't there and it was not in the panicked soldier's inventory.

4) Does a second base always start with a square being unusable or is that just random and I have terrible luck?

aestend:
A way to "game the system" with the unusable base tile, is make a save, then make base, check, reload. Rinse and repeat as much as you need to :D

bazzietuk:
Each base you set up for some reason has a random amount of unusable squares in it.  It's a pain the backside when you've got 4 of them in a new base your setting up as your limited on the kinds of structures you can place and have to wait for builds to finish before adding new ones near it.  Also a few of the structures like large hanger, workshop and laboratory require 2 squares to be built on which reduces the amount of buildings you can have even further.  So far haven't found any new buildings to research but I'm sure there will be at some point so it's hard to decide what to build where in case more double slot buildings come later on in the game.

ShipIt:

--- Quote from: Redtide on April 29, 2012, 09:59:08 pm ---3) If a soldier panics, is their equipped weapon supposed to disappear? I checked where I thought the weapon would have been dropped but it wasn't there and it was not in the panicked soldier's inventory.

--- End quote ---

This is a bug.


--- Quote from: Redtide on April 29, 2012, 09:59:08 pm ---4) Does a second base always start with a square being unusable or is that just random and I have terrible luck?

--- End quote ---

Iirc a new base always starts with at least one unusable square.

Crystan:

--- Quote from: ShipIt on April 30, 2012, 08:05:50 am ---Iirc a new base always starts with at least one unusable square.

--- End quote ---

Who came up with that idea? D:

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