Archive > Bugs in older version (2.4)

Reproducable fallback to desktop after finishing a mission

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ShipIt:

--- Quote from: mfazza on May 01, 2012, 12:19:47 am ---@ShipIt: Thanks alot... now I can play the game without any problems. I can't imagine, what the problem was.

@Mattn: I checked the installation-folder (E:\Program Files (x86)\UFOAI-2.4) and the appdata-folder for the crashdump-file, but did not find anyone. Perhaps, it has been deleted already because everything works correct now?

--- End quote ---

Glad I could help you.

Now, please do me one favor. DonĀ“t send your soldiers out while in such a bad shape.  Some of those guys were near dead before the mission even started!  :)

mfazza:
Well, I play the battles alternately on my own or with the automatic. After the automatic-battle, my soldiers look like you have seen it in my savegame. Then, wenn I play the next battle on my own, I heal them with the medipack and they all are near 100%.

McGee:
At first hello to all you XCOM and UFOAI fans and thx to the developers of this great game.
It's really fun playing it ... until I got to this annoying bug already posted here.

In detail: I experience exactly the same problems mfazza described above.
Today I tried to continue my saved game from yesterday, but after finishing the oncoming mission, the game reproducably crashes to desktop.
It doesn't seem to matter if you finish the mission by killing each alien or by aborting the mission (letting all your soldiers die):
by clicking on the button to continue from the listing of mission informations (how many aliens and soldiers were killed, etc) and before getting back to the geoscape (where you're usually asked what to do with the UFO wreck), the game always crashes to desktop.
So I have to finish the mission automatically (if available) or startover from an older savegame, hoping this problem wouldn't occur too soon again.

I'm playing the actual UFOAI 2.4 rc on Windows 7 SP1 (64bit), savegame and ufoconsole.log are attached.
Perhaps someone else can reproduce the crashes, but reading the above discussion, this is eventually not reproducable under other people's UFOAI installations.

Thx in advance and hoping someone can help or at least reproduce these repeating crashes
McGee

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