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Author Topic: useless building-tile in new base  (Read 3946 times)

Offline bykske

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useless building-tile in new base
« on: November 11, 2012, 05:08:34 pm »
When building a new base, there where 2 'tiles' next to the entrance that could not be used to build on. These 2 tiles looked greyer and 'rocky'-like. (dead spot).
That's no fun if you have only 1 more tile you can build on...

maybe this bug was alreday reported, but i didn't find it anywhere ...
i had the same probleme before, so it didn't just happened once.

as an example: it is also shown in this movie, at around 4 minutes of playing time.
http://www.youtube.com/watch?v=cAg1lmotHFA&feature=relmfu


Offline H-Hour

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Re: useless building-tile in new base
« Reply #1 on: November 11, 2012, 05:11:33 pm »
This is not a bug, but you can file a Feature Request to ask for a check in the code to prevent the base entrance from being placed next to two unusable tiles.

Offline geever

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Re: useless building-tile in new base
« Reply #2 on: November 11, 2012, 05:37:54 pm »
This is not a bug, but you can file a Feature Request to ask for a check in the code to prevent the base entrance from being placed next to two unusable tiles.

Which will be immediately closed as Wont-Fix.

We check already for invalid base layouts. If the Entrance is placed to one of the corners the system cannot put two unusable (blocked) tile beside it which would make it impossible to build any buildings (the checks are not limited to corners, was just an example). Otherwise the blocked tiles (1-4) are placed randomly which is good as-is.

-geever