General > Discussion

Wounds, healing, etc...

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DarthLuca:
Once we have a 'wounding' system the possibility of an 'Improved medikit' should be considered (with research) and later once alien tech's have been discovered and some of the advanced weapons have been experienced we should be able to research an 'Advanced Medikit'. Also means that the hospital should be better at healing too though.

TrashMan:
You don't want the hospital to be too effective tough.
A player should have replacements and switch squad members, instead of constatnly running with one team.

homunculus:
what are the recent posts supposed to mean?
it sounds like you want a "tick mark" at wounds being implemented, but you don't really want a change in gameplay.
at least that is the impression i get, maybe i misunderstood?

TrashMan:
Eh? I don't think it's possible to implement wounds without changing gameplay.

What my postsare suppsoed ot mean isthat the wound system should be balanced to not be too harsh (hence the negative HP thing), but also not too simple/easy either.
If woulds and HP loss can be easily treated, then what's the point?

ADDENDUM: Since wounds would require more trooper rotations, them a bigger pool of available troopers woould be required.

TrashMan:
666 posts...I am the devil :P


Aynwhoo, what I wanted to ask - when's the healing/medipack system stand in the pipeline?

It is such a grand thing that vastly enhances the tactical and strategic gameplay, and yet it's been on hold for as long as I remeber....

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