General > Discussion
How much Reaction Fire?
Wulf Corbett:
So, set Snapshot as the reaction fire and you'll get more reaction fire... That makes sense, I'll have to take a look at my squads.
Duque Atreides:
Mmmm i understand now. I was using burst fire on my reaction fire. It make sense.
Thanks
Omnivore:
--- Quote from: H-Hour on May 19, 2012, 05:51:10 pm ---In 2.4 reaction fire is calculated on a simple basis. If soldier A has enough TUs and reaction fire is set to ON, he will fire at an enemy he sees when that enemy has spent the same number of TUs, within view of the soldier, as the soldier's reaction firemode costs.
--- End quote ---
Please explain how overwatch with a MG (LMG/SAW) is supposed to work with this. The firing costs are correctly set high so that the MG can't be used as a heavy assault rifle, but if I understand your explanation, that same high cost makes it useless for reaction fire.
H-Hour:
We currently have no mechanism for properly implementing a dedicated overwatch role. The same problem exists for our sniper rifles.
TrashMan:
How it works? You hope the enemy walks around and misses.
Basicly, alines walks into view.
It spends 4TU's moving in view, then 12 TU's to fire his plasma gun.
That 16 TU's so far.
He tries to get another shot off, but that puts his total at 28 TU's and the MG's fire costs 24 TU's. MG fires first.
So yes, this makes the MG not-so-optimal for reaction fire.
However, if supressive fire makes it in, it will make MG more usefull.
Another change that might be good is is the reaction fire/Owerwatch mode reduced the TU cost needed to fire (gun already raised, pointed and primed), but reduces ones FoW.
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