General > Discussion
How much Reaction Fire?
Telok:
Interesting note here: As far as I can tell the RF actor will only shoot at the current moving actor.
I need to test this but...
Theory: If one soldier spots an alien ready to shoot, switch to another soldier and provoke reaction fire from a safer (further away/behind cover) point. When the alien RF is exhausted switch back to the first soldier and shoot the alien.
kurja:
--- Quote from: Telok on May 30, 2012, 12:03:51 pm ---Interesting note here: As far as I can tell the RF actor will only shoot at the current moving actor.
I need to test this but...
Theory: If one soldier spots an alien ready to shoot, switch to another soldier and provoke reaction fire from a safer (further away/behind cover) point. When the alien RF is exhausted switch back to the first soldier and shoot the alien.
--- End quote ---
I've been trying to do this, but my experience is that they'll RF shoot other targets as well, not only the currently acting one :^/
It seems though that both need to be in it's (alien's) line of sight, the acting soldier and the RF-targeted soldier.
TallTroll:
--- Code: ---if an alien spends 8 tu's to walk right in front of your soldier who has a 9tu reaction fire mode set, there will be no reaction fire because 8<9. Then if the alien sits on it's hands for the remaining 20 tu's that it had but didn't use, your guy won't take the reaction shot because the alien in front of him wasn't doing anything?
--- End code ---
I'm happy with that. If an alien wants to waste 20 TU's to end up in my LOS/LOF, I vote "yes" too. An "overwatch" mode would be rather handy though. It has to have some mild penalty attached though. Maybe a small TU requirement increase, or a small accuracy penalty, becuase the actor is snatching at the shot a bit (even if the fire mode is set to Aimed)?
Sandro:
BTW, looks like current code just uses the first fitting firemode for the RF. It's very obvious with the shotgun -- single-barrel and double-barrel shots have the same TU cost, but RF is always the single-barrel.
IMHO, the firemode with the maximal delivered damage should be selected, I see no point in saving ammo in such a case.
TallTroll:
>> the firemode with the maximal delivered damage should be selected
I can think of cases where I'd want to use a cheaper fire mode. If I know there are multiple wounded aliens just around a corner for instance, I might prefer to set a snap shot, and hope for 2 kills, rather than fire 1 aimed, and definitely not be able to fire another. In general, yes, more is better, but it's nice to have options too
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