General > Discussion
How much Reaction Fire?
H-Hour:
--- Quote from: kurja on May 25, 2012, 12:15:56 pm ---let's clarify something... if an alien spends 8 tu's to walk right in front of your soldier who has a 9tu reaction fire mode set, there will be no reaction fire because 8<9. Then if the alien sits on it's hands for the remaining 20 tu's that it had but didn't use, your guy won't take the reaction shot because the alien in front of him wasn't doing anything?
--- End quote ---
As far as I understand it, that is correct.
DarkRain:
--- Quote from: Duke on May 24, 2012, 02:02:08 am ---There are two major problems with RF:
#1: TUs for a shot comprise raising, aiming, triggering (==0) and reloading.
Of course this can be *very* different for different weapons. Think assault gun vs. RL. Those differences are NOT defined in the weapon scripts.
#2: oc aiming at a door where we expect an alien to come out would require almost 0 TUs to RF.
But what if the alien steps out of *another* door that is still in the viewing range of the shooter ??
--- End quote ---
Maybe someone should resurrect Yatta's ideas of weapon mobility an survey points...
H-Hour:
--- Quote from: DarkRain on May 25, 2012, 11:09:04 pm ---Maybe someone should resurrect Yatta's ideas of weapon mobility an survey points...
--- End quote ---
*glances at DarkRain* So... got any plans after finishing the wounds system?
DarkRain:
Why, playing of course.
Wait, why are you looking at me that way...
Duke:
--- Quote from: kurja on May 25, 2012, 12:15:56 pm ---let's clarify something... if an alien spends 8 tu's to walk right in front of your soldier who has a 9tu reaction fire mode set, there will be no reaction fire because 8<9. Then if the alien sits on it's hands for the remaining 20 tu's that it had but didn't use, your guy won't take the reaction shot because the alien in front of him wasn't doing anything?
--- End quote ---
1. in 2.4 and current 2.5dev: yes.
2. *Very* good point. Your comment helped me to finally understand what that 'resolveRF' function was good for. I agree. Gimme some time ;)
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