General > Discussion

How much Reaction Fire?

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Wulf Corbett:
I'm not sure what question I should be asking here...

Back in 2.3.1 my squads were set to multiple Reaction Fire (except the grenade launcher...) unless I needed the AP. But in 2.4 restart, I can only set Reaction Fire off or on - no multiple shots. Thing is, I seem to remember that being the case in the past, when I started playing...

So, has this changed in 2.4? Do the squaddies need to have a minimum limit for multiple shots? Or am I missing something?

Duke:
2.4 RF will always be multi-shot until TUs are exausted.

Wulf Corbett:
Hmm... that's good, I think. Can't think of a downside. There will be one, I'm sure...

Duque Atreides:
How is working the RF on the 2.4? My soldiers are very "slow" for reaction fire, even with full TUs. I donĀ“t know why, because in 2.3.1, my soldiers almost every time react, if not at first time, they do it after the alien makes his shot.

Sorry for my english.

H-Hour:
In 2.4 reaction fire is calculated on a simple basis. If soldier A has enough TUs and reaction fire is set to ON, he will fire at an enemy he sees when that enemy has spent the same number of TUs, within view of the soldier, as the soldier's reaction firemode costs.

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