General > Discussion
Few suggestion.
bazzietuk:
New to the board but decided to post a suggestion after messing around with the main map and controls.
Any chance of putting a base section on the main screen console, even a number would help bound to a keyboard shortcut (display a 1 symbol for the first base or press the 1 key on the keyboard to zoom the map to that base on the globe)?
Also it'd be helpful with buttons to confirm actions, also when buying selling items, have them in separate columns or pages for each action. It gets a bit confusing for a total newbie when you don't know if you've purchased something or not or started building or researching something.
Would also put some type of save points into the main tactical part of the game. On the easiest level unlimited save points for instance and as you progress up to the harder levels have less save points until you hit the hardest level where you have no saves for the tactical portion.
Also the ship loadout screens can be annoying when you have a box drawn over a vehicle but can't click it to select that part of it to load a weapon on, also time taken to refit a weapon and ammo is quite annoying. Just minor niggles on that one though, it'd take time in real life so understandable taking time in a game but not hours to load ammo.
Also it's confusing with additions to the ship (armour, targetting computer etc). It doesn't make clear if these take up weapon slots of not when fitted.
Other than these few suggestions I commend everyone involved in this project, I have been after a worthy successor to UFO: Enemy Unknown for a long time, even the sequels to the original kind of sucked. Looking forward to the next build and the commercial 2K games rebuild of UFO :) Keep up the good work, thanks for the game.
geever:
--- Quote from: bazzietuk on April 23, 2012, 02:43:44 am ---Any chance of putting a base section on the main screen console, even a number would help bound to a keyboard shortcut (display a 1 symbol for the first base or press the 1 key on the keyboard to zoom the map to that base on the globe)?
--- End quote ---
I would not add 1,2,3... keyboard shortcut for bases because then someone would ask the same for installations, aircraft, ufo, missions and so.
--- Quote from: bazzietuk on April 23, 2012, 02:43:44 am ---Also it'd be helpful with buttons to confirm actions, also when buying selling items, have them in separate columns or pages for each action. It gets a bit confusing for a total newbie when you don't know if you've purchased something or not or started building or researching something.
--- End quote ---
Yes it is planned. I'm going to convert the market to a special transfer, with basket and delayed item availability.
--- Quote from: bazzietuk on April 23, 2012, 02:43:44 am ---Would also put some type of save points into the main tactical part of the game. On the easiest level unlimited save points for instance and as you progress up to the harder levels have less save points until you hit the hardest level where you have no saves for the tactical portion.
--- End quote ---
Please use the forum search function. You will find quite some reasons it won't happen.
--- Quote from: bazzietuk on April 23, 2012, 02:43:44 am ---also time taken to refit a weapon and ammo is quite annoying. Just minor niggles on that one though, it'd take time in real life so understandable taking time in a game but not hours to load ammo.
--- End quote ---
Ammo is reloaded in no time. Replacing a weapon is taking time.
-geever
bazzietuk:
I can understand people wanting keyboard shortcuts for everything if possible but numbers for bases would be helpful instead of having to scroll around the globe to find the base you want, even the possibility of adding them to a CTRL+1 key for example like you can with RTS games would help. Just makes navigation to bases quicker, especially if pressing it opens up the base layout and you can then click on which base you want to get to.
Mattn:
you can bind the command "mn_base_select" with the parameters 0-7 to keys you like.
see http://ufoai.org/wiki/index.php/Manual:Key_Bindings for more information
homunculus:
--- Quote from: geever on April 23, 2012, 08:54:37 am ---[...]I'm going to convert the market to a special transfer, with basket and delayed item availability.[...]
--- End quote ---
you mean, like the web shops, with those standards and best practices?
i am so excited at the prospect of some gui from rl being used in a game that it feels like excitement poisoning :)
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