Technical support > Feature Requests

Sick soldiers and Variable clock.

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geever:
Aaaah, Nooooooooooooo! The next comes up with the idea of turning UFO:AI into Jagged Alliance 2 with detailed soldier psychology is to pay a fine of 1$! :)

-geever

Quidgiboo:
maybe it can be put into the alien campaign :P 

homunculus:
how do you measure soldier morale with a number like that?
i mean, shouldn't the current morale number be capped at some optimal value?
something like 'this soldier is in excellent calm mood and has good discipline' value.
how can you tell that a soldier is 50 or 100 morale points away from becoming scared when the soldier's current condition is perfect?

or, maybe higher than optimal morale values would cause the soldier to miss reaction fire?
because of being too calm and falling asleep, that is.

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