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Author Topic: New, minimalistic battlescape HUD with transparency  (Read 27223 times)

Offline ShipIt

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Re: New, minimalistic battlescape HUD with transparency
« Reply #45 on: February 11, 2012, 09:18:25 pm »
Good to see you keep working on this. I like it.

Offline DarkRain

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Re: New, minimalistic battlescape HUD with transparency
« Reply #46 on: February 28, 2012, 03:31:52 pm »
Nice work, a couple details tough:
  • I think it should be possible to close the firemodes menu clicking the fire button or right clicking the menu itself or something, right now I can only close it by clicking in another button - like reaction fire one - which isn't very intuitive, and a little annoying when all I want is choosing the reaction fire mode.
  • Since I'm translating to Spanish I couldn't help notice that the HUD name (minimal HUD) isn't up for translation

Offline MCR

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Re: New, minimalistic battlescape HUD with transparency
« Reply #47 on: March 20, 2012, 06:27:06 pm »
DarkRain, thanx 4 your comments :)

1. This is still WIP and behaving the same way like the altHUD does (because it is derived from that HUD), but there are plans to improve this behaviour
2. :o I do not know how to fix that :'(

Offline DarkRain

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Re: New, minimalistic battlescape HUD with transparency
« Reply #48 on: March 20, 2012, 09:09:46 pm »
Looking forward your new improvements

Also I think you are only missing an underscore to make the name translatable

from hud_alt.ufo:
Code: [Select]
         func onScriptLoaded {
                 // Register the window to the HUD list
                 cmd "add_hud_name <path:root> \"_Alternative HUD\""
         }

form hud_mini.ufo:
Code: [Select]
         func onScriptLoaded {
                 // Register the window to the HUD list
                 cmd "add_hud_name <path:root> \"Minimal HUD\""
         }
You are missing an underscore here               ^^

Offline bayo

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Re: New, minimalistic battlescape HUD with transparency
« Reply #49 on: March 20, 2012, 10:31:06 pm »
Which make me think, the translatable string is IMO unparsable by the pot generator... i can be wrong

Offline MCR

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Re: New, minimalistic battlescape HUD with transparency
« Reply #50 on: April 14, 2012, 10:45:28 am »
MiniHUD and Skirmish mode support up to 12 soldiers in v2.5dev now:

Offline ShipIt

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Re: New, minimalistic battlescape HUD with transparency
« Reply #51 on: April 14, 2012, 11:13:47 am »
Is this aliens invading an alien base ?

Offline H-Hour

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Re: New, minimalistic battlescape HUD with transparency
« Reply #52 on: April 14, 2012, 12:18:19 pm »
Nothing like a civil war to spice things up.