Technical support > Feature Requests

Status of "Equip Soldiers - Equipment templates - ID: 1535248"?

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dp:
The idea of allowing users to create equipment templates was first proposed in 2006, according to the Sourceforge tracker. It's an excellent idea that would greatly reduce the tedium of re-equipping soldiers, one item at a time, every time a soldier must be replaced due to injury. (For me, this is necessary before almost every mission. I rarely send injured soldiers on missions or am able to Medikit everyone to 100% before the end of each mission.)

But the tracker shows it's assigned to "Nobody/Anonymous." Is this simply because no one has volunteered to take it on? I can understand that it's not as important as fixing bugs, or perhaps as fun as adding other planned features, but it would improve the game's playability a lot, in my opinion.

bayo:
I think it is quite complex, that why no body work on it.

dp:
The data-structure design seems simple enough (offhand, I think a hybrid linked lists + trees structure would be the way to go), but I can see how getting the GUI right would require careful thought.

Ideally, it would be possible to create multiple left-belt and right-belt templates, combine them in differing ways to create multiple belts, create multiple backpacks and combine those with belts to create multiple "wearables," etc. A poorly thought-out GUI could make all of this more trouble for the user than the current approach.

ShipIt:
Everything that removes some micro management would be good imo. Just somebody needs to do it.

homunculus:
if people are serious about attempting it, i would like to ask if we are fans of belt and holster slots having a grid.

i think it is weird to put both grenades and handgun in a holster.
i would expect a knife to be hanging from belt, rather than being "inside" the belt somehow.

maybe the belt slots could behave more like the weapon hand slots, except that they would hold grenade/ammo/holster/medkit?

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