Hello people, I am new to this forum and I have a major question...
Why UFO:AI is still running and developing on Quake 2 and not on more advanced Quake 3 engine?
I know that this game started in 2003 when Q3 engine wasnt open source and Q2 was already open source for years, I dont know why UFO:AI wasnt transfered to Q3 engine since it became avalible because of some features and I am not expert, coder or dev but I dont know if it is more complex to develop something on Q3 engine... Or IoQuake 3 engine...
Anyway I think that we should transfer to Quake 3/IoQuake 3 engine...
Even thought it would slow progress and that most content would probavly be lost if not possible to convert/reformat to Quake 3 or IoQuake 3 engine properly, but changing engine would be beneficial... Especialy if we change to IoQuake3 engine ...
There are more benefits like more realistic animations, more possible difrient looks of soldier, civilians, aliens, etc... Because MD3 models are seperated into 3 parts and that are Head/Torso, Arms and Legs...
IDK what to tell you but there is an interesting fact that Quake 3 engine can support skeletal animation and heres the data on Wikipedia (look at models part of text):
http://en.wikipedia.org/wiki/Id_Tech_3I cant write tons of things what is good on Q3 engine...
Look on the web and find details...
Anyway IDK what to write, I just want your opinion...
Also IDK where to find Gongos MD4 implementation files for Quake 3/IoQuake 3 engine...
I hope you guys find it...
Thats all for now... Please respond ...