General > User modifications
Alternative 2d-content
Kahvipannu84:
Got it H-Hour, yeah it's a bit rough here and there, I agree. Here's the .psd file, I believe you might have better results improving it to your liking than I might, or anyone else wants to further improve it, and from now on I will add the source-files straight away.
PSD-File:
http://www.gamefront.com/files/21535541/work2.psd
I already did the ranks in 80x80 size, and uploaded them, so might as well throw them here. I didn't take into account that they will be resized elsewhere. :-\
http://www.gamefront.com/files/21535497/0pics.rar
EDIT:
Here's link for 64x64 pictures:
http://www.gamefront.com/files/21535628/0pics-64.rar
Sources used:
http://en.wikipedia.org/wiki/File:Winkel-tripel-projection.jpg
http://www.officialpsds.com/Star-Bling-PSD50058.html
http://pdtextures.blogspot.com/2008_03_01_archive.html
H-Hour:
Many thanks for posting the sources. We all feel much better knowing it's all public domain stuff you've used. We are just nearing a years-long process of replacing art content that was not properly licensed in earlier versions of the game.
I did a bit of touch-up here. Are you ok with these changes? If so, I'll make all the ranks and add them to our repo.
(And thanks for the PSD. Learned something new. Didn't know about setting layers to Overlay/Linear Burn. Nice effect.)
Kahvipannu84:
--- Quote from: H-Hour on April 10, 2012, 05:39:38 pm ---Many thanks for posting the sources. We all feel much better knowing it's all public domain stuff you've used. We are just nearing a years-long process of replacing art content that was not properly licensed in earlier versions of the game.
I did a bit of touch-up here. Are you ok with these changes? If so, I'll make all the ranks and add them to our repo.
(And thanks for the PSD. Learned something new. Didn't know about setting layers to Overlay/Linear Burn. Nice effect.)
--- End quote ---
Oh yes, your changes made it much better :D I'm glad it was use for you.
About layers, took some time until I figured out them too, they are really easy way to add desired effects, great feature of PS.
bayo:
--- Quote from: H-Hour on April 10, 2012, 02:56:18 pm ---4. If you could submit the final images in a power of 2 size, in this case 512x512. Any images not at a power of 2 size will be automatically resized in-game and this can produce artifacts, so it's best to always work in 32, 64, 128, 256, 512, 1024, etc.
--- End quote ---
For this kind of image, the size should be the real size (without padding or oversized content), and we should use it as an icon (base/pics/icon and use an "icon" property) into the gui. It is much more easy to manage (cause we dont need to think about image coord, and we can optimize the content later for the release).
Depend of what you want to do anyway.
homunculus:
Is it such a good idea to make the Sahara desert especially bright?
Could be more symbolic perhaps, with just land and sea difference.
Maybe land could be polished and sea not (or the other way round)?
Could be done by cutting sea/land parts from diffuse/specular shading, perhaps.
Then maybe if scaled to 24x24 it will still look a bit like continents, rather than like an unidentifiable bright spot (the bright desert) on dark circle.
Maybe I'll try illustration later.
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