General > User modifications

Hi, few questions about modding Ufo:AI

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bayo:
I think they talk about texture animation.

Plus, you can model with skeletal animation, and you should do that, else your work will be lost. And the game can still use key framing or what ever... then what is the problem? Or what are you talking about?

MtTriglav:
Didn't want to start a new topic so I'm just putting my question here.

I unpacked the 0models.pk3, edited the .png textures of the faces of soldiers in models/soldiers, repacked the pk3, launched the game, but the soldiers still had the same faces as before.

So...if these png's don't determine what texture a soldier's face uses, what does and what are they for then?

Thanks for your answer.

DarkRain:
Those png's *are* the face textures, maybe you left the old versions in the game directories and they are overriding the ones in the new .pk3?

MtTriglav:
Ahh...found it. I renamed original 0models to _orig_0models, but kept it with the other pk3's in the folder, and the game still read and initialised it.

Thanks for the help.

DarkRain:
If you have the uncompressed files alongside the pk3 the game will use the uncompressed ones instead of the pk3, in this case it means that if you left the models directory along with the pk3 the files in models will override the ones in the pk3, the game also read file from other locations (like the one where it stores you saves), but I doubt that's the problem.
if it isn't old files left that are overriding the pk3, then I don't know what the problem could be.

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