Technical support > Feature Requests
Bleeding wounds
DarkRain:
Current status: Playtesting (aka: catching the nastier bugs that creeped in)
The system already allows to assign any combination of penalties to any body part (just not scriptable ATM), in fact it should be simple to have different properties for different species (it would be even not that hard to have completely different bodyparts for different species if that is desirable, but bear in mind that would probably complicate the UI implementation -- that I'm leaving for last till I know exactly what I have to work with)
Also your example has per-location bleeding factor and threshold, I assume you prefer it that way, instead of a general factor for all body parts? (easy to change -- I had planned for that eventuality)
H-Hour:
--- Quote from: DarkRain on June 17, 2012, 09:50:13 pm ---Also your example has per-location bleeding factor and threshold, I assume you prefer it that way, instead of a general factor for all body parts? (easy to change -- I had planned for that eventuality)
--- End quote ---
If we can script wounds per-location, then including per-location bleeding factor and threshold would be nice. If we're not going to have per-location scripting in the first stage (which is perfectly fine), then scripting those elements per-location is not necessary.
And also, thanks for making it scriptable on its first-run. I'd like to see more of our development progress implemented with scripting built in from day one.
DarkRain:
Hey, I'm not dead yet,
and my bleeding wounds systems seems to be playable already! Of course there are at least a couple bug left (that I know of anyway)
first: if someone dies or falls unconscious due to bleeding, the victory screen won't show the right numbers for deaths/stuns
second: "ERROR: Game Error: stuns counter out of sync", in fact this one isn't caused by my modifications (you can get this in master, but some slight modifications make it very easy to reproduce it on demand), but they seem to exacerbate the problem
ShipIt:
--- Quote from: DarkRain on July 01, 2012, 05:00:02 pm ---Hey, I'm not dead yet,
--- End quote ---
Thats indeed good news.
And even better, you´re still working on this.
:)
DarkRain:
Hi! I'm back (again)
You can play with the attached patches: there are 15 patches in the attached zip meant to be applied in order, but if you really want to get a single massive patch I can easily provide it
--- Quote from: DarkRain on July 01, 2012, 05:00:02 pm ---if someone dies or falls unconscious due to bleeding, the victory screen won't show the right numbers for deaths/stuns
--- End quote ---
I haven't fixed this, the game only keeps count of deaths/stuns caused by shooting, that seems to be by design, but it might need changing, after all if fire fields caused by incendiary weapons are ever enabled to kill things (or if stun gas fields are ever implemented) we'll have the same issue.
Anyway, I'm not completely satisfied with the patch (specially the scripting part), but if you test or take a look at the it feel free to comment.
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