Technical support > Feature Requests
Bleeding wounds
DarkRain:
@MCR: you know how this works, it's done when it's done (read: when I have the time and mood to do it), but I could use some ideas for the UI and HUD parts of the project.
homunculus:
--- Quote from: wiki ---Each wound also bleeds, steadily taking health from the soldier until the battle is over, the wounds are healed or the soldier dies. Bleeding takes health directly from the health bar; there is no "second" health bar of any kind.
--- End quote ---
so, there is first, second, third and fourth health bar for the bodyparts (arms, legs, body and head), and the fifth health bar (= the main health bar) for blood pressure, right?
--- Quote from: wiki ---Wounds treated with a medikit do not disappear. Instead they are considered "treated". A treated wound does not bleed and only incurs half of its normal penalty.
--- End quote ---
that sounds good, and as i understand the wiki spec, the main health bar (the blood pressure bar) is healed instantly by blood transfer (at least i don't see any mention of healing the main health bar in hospital).
--- Quote from: wiki ---Wounds are treated in the order they were inflicted.
--- End quote ---
me suspicious about this one.
1. what if soldier got hit in the arm, and then leg, and then arm again?
will there be two wounds on the arm, or will the existing wound on the arm get more severe?
if there will be a second wound on the arm, the wound list might get long.
if the wound on the arm will get more severe, the spec is ambiguous about which wound should be treated, arm or leg.
2. the soldier might be bleeding to death from another wound while some smaller wound is being treated first.
--- Quote from: H-Hour on May 01, 2012, 09:57:20 pm ---[...]1. I would like wound severity to be based on severity of hit -- but with a minimum threshold.[...]
--- End quote ---
should this depend also on damage type, like suggested by TrashMan in the other thread?
maybe some damage types might have higher % of damage as wound?
that would mean those damage types that have lower wounding % should have higher hit damage, though, and more 1-hit kills.
--------
edit: another question here:
--- Quote from: wiki ---Wounds are treated in the order they were inflicted.
--- End quote ---
3. what happens when the arm has wound, the arm wound is treated, and the soldier gets hit in the arm again?
will there be 0..n wounds on the arm, or will the old wound on the arm become untreated or will there be a wound on the arm that is half-treated and half-bleeding?
DarkRain:
Hey people, you thought I had disappeared didn't you? ;)
Well I didn't, I've just had some very hard days, the worst seems to be over so I should be able to come back to this project in the next days, just thought I'd let you know.
H-Hour:
Nice to see you back!
Mattn:
nice to hear that - we are waiting for bleeding wounds ;)
btw. decals in the renderer to show the bleeding wounds in the map would be nice, too
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