Technical support > Feature Requests
Bleeding wounds
DarkRain:
--- Quote from: homunculus on April 29, 2012, 02:01:45 pm ---ShipIt wrote 'a certain body part', not 'bodyparts', and i don't think this would necessarily mean the same thing.
--- End quote ---
So? No aiming to bodyparts in general, and certainly no aiming for that certain bodypart, I won't code it anyway (least I'll need to get some huge armoured diapers for my soldiers ::) )
--- Quote ---(and i wonder if there will be any opinions by anyone on the severity of bleeding?)
--- End quote ---
I want to know this too, I'm of the opinion that a bleeding of 1-3 HP might not be enough for a sense of urgency, on the other hand, its not very likely that soldiers survive more than a couple shoots in a row with the new weapons balance, and if they get down to 4-6 HP after one shoot (I've seen it happen) a bleeding of 3 HP could kill them in a couple turns...
H-Hour:
Hi Darkrain. Thanks for taking on this project. My thoughts on your questions:
1. I would like wound severity to be based on severity of hit -- but with a minimum threshold. What I mean is: an unarmored human who takes a hit to the torso should not develop a wound unless that hit is larger than, say, 15-20 damage. Then it could scale up depending on severity. (A later implementation could scale the threshold based on the armor -- an armor that protects the head but doesn't protect the arms might only need 20 damage to get a wound on the arm, but 50 to get a wound on the head, etc.). (Actual numbers will need to be tested and balanced.)
2. I believe the original intention was for both, but I'm not sure if this is possible with aDuke's recent implementation of reaction fire -- which is a straight up TU-for-TU comparison. If you have trouble with implementation it might be worth discussing other wound possibilities for torso.
DarkRain:
Ok, then most work on phase two is done just need to tweak the different formulae for the various penalties and bleeding, and the chances of each type of wound appearing, and the client side stuff, will also need to double-check if things are working as expected for the reactionfire stuff...
TrashMan:
http://ufoai.org/forum/index.php/topic,6568.0.html
MCR:
Darkrain, is there an ETA for that feature ?
If you need help with coding UI or HUD features, just shout. :)
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version