Technical support > Feature Requests
IR-goggles
homunculus:
--- Quote from: Charlie on October 29, 2012, 09:11:16 pm ---Examples are abundant, I won't Google for you.
I don't know what you're quoting in the second paragraph nor can I comprehend it.
--- End quote ---
i get the impression that you cannot understand your own 'abundant' examples.
the examples are indeed abundant, but they are all contradicting what you claim.
it is not a quote, lol, it is one of the abundant examples.
it is a link to an image done with infrared thermography, showing that you cannot see though walls at all, not even a little bit.
btw, i got the impression that you might even not see very well through a glass window with ir.
headdie:
Charlie, I get the sense you are missing the point of this thread. The thread came about because we have/had the situation where you can IR goggle the map, find an alien through walls and then with the appropriate tech, snipe the alien through said wall which removes the skill and chance elements from the game. So we are exploring ways to allow a mechanic that can help the player locate aliens without giving them what is in effect a licence to cheat
Charlie:
--- Quote from: homunculus ---'boring and tedious solution is more effective'
--- End quote ---
That looks like a quote to me. If you're so liberal in your use of single quotation marks, don't be surprised people don't understand you. I did clearly write "second paragraph"... and that's a quote.
I do retract what I said about pinpointing objects through solids such as walls, it's not IR that does that.
headdie I see, either that's a new tech added since the last time I finished the game or I managed to miss it.
Charlie:
For some ideas, see:
http://www.extremetech.com/extreme/100395-mit-can-now-see-through-concrete-walls
http://www.popsci.com/technology/article/2012-07/seeing-through-walls-wireless-router
homunculus:
--- Quote from: Charlie on October 30, 2012, 03:33:48 pm ---[...] either that's a new tech added since the last time I finished the game or I managed to miss it.
--- End quote ---
'tis the sniper rifle.
1. go the side of a harvester.
2. ir-goggle the aliens that have gathered inside at the wall.
3. shoot the aliens with sniper rifle.
i have got the impression that shooting through the thin side wall of a harvester at a diagonal works better than at right angle.
one of the most hilarious cases is killing aliens with ir-goggles and sniper rifle from above the ground in the old mine map.
this is what i call 'boring and tedious', along with ir-goggling a large map to find an alien stuck somewhere, and unfortunately it is more effective than playing in a less boring way.
what is the challenge of shooting aliens through the wall of a harvester? i think the main challenge comes from suffering the boredom.
--- Quote from: Charlie on October 29, 2012, 12:06:12 am ---[...]I find having my best soldier - equipped in nanocomposite armor, with reaction fire enabled, hunting for that last alien - killed without even trying to fire back to be not-fun, and the IR goggles are a great way of preventing that. I like them the way the are (in today's head).
--- End quote ---
i see that as: you rather suffer the boredom than loose your soldier.
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