Technical support > Feature Requests

IR-goggles

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Hertzila:

--- Quote from: Nokim on August 12, 2012, 01:37:49 am ---Scanning (or detection) has good implementation in UFO:Aftermath. In case of detection without clear sight question sign was shown in supposed place.

Seeing throw walls is possible but not with IR. Nowadays many researchers are studying 1THz radiowaves for that. Also there is technique to see using passive radar as detector of deflected signal and several WiFi access point as signal source (or any other sourse, WiFi useful for cops ;)). Also there is similar device for search alive humans under fallen buildings after earthquake - by detecting signal change due to heartbeat. Also there are several reports about reconstructing image from behind corner using scattered light.

So, we just can say that our IR-goggles in fact use that all. However strange that soldier have to use TU for that every turn. More naturally whould be use TUs to switch on and off. On - means seeing throw walls but short distance, off - normal vision maybe a bit improved compared to soldier without them.

--- End quote ---

Alternatively, the goggles could use a sonar imaging device to "see" through walls. The denser they are or the further they are from you, the more inaccurate the scan gets and you might not pick the guy up. Or your device says it's 2 meters to the left of where it actually is. Naturally they can't tell you what exactly is on the other side, at least not from more than a couple of meters afar.

Or they could use an amalgation of all the techs to get a more varied scope of scans, and possibly better accuracy.


Ps. Long time no see, UFO:AI!

Charlie:
10 years ago few people knew what google is, now we can't live without it. The game is set in 2084.  That's 72 years from today. Infrared thermography today can pinpoint objects behind walls with complete accuracy. What is generally suggested in this thread is to make gear from the future perform worse than sonar did a hundred years ago.

I find having my best soldier  - equipped in nanocomposite armor, with reaction fire enabled, hunting for that last alien - killed without even trying to fire back to be not-fun, and the IR goggles are a great way of preventing that. I like them the way the are (in today's head).

homunculus:

--- Quote from: Charlie on October 29, 2012, 12:06:12 am ---[...]Infrared thermography today can pinpoint objects behind walls with complete accuracy.[...]
--- End quote ---
are you surprised that i am asking for reference?
and i hope you are also not surprised that i think the statement is completely worthless without a solid reference, because references about 'infrared thermography' seem to prove the contrary.
http://upload.wikimedia.org/wikipedia/commons/thumb/f/f2/Passivhaus_thermogram_gedaemmt_ungedaemmt.png/220px-Passivhaus_thermogram_gedaemmt_ungedaemmt.png

as for ir-goggles helping your soldier to not die to the last alien, i see that as 'boring and tedious solution is more effective', which is not a good thing.

Triaxx2:
The one useful thing to do is park someone outside the alien craft, and hit the IR Goggles so you can see if that last alien is having pathing issues.

Charlie:
Examples are abundant, I won't Google for you.

I don't know what you're quoting in the second paragraph nor can I comprehend it.

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