Technical support > Feature Requests

IR-goggles

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Mattn:
i lke this idea, too - will put it onto my todo list.

Sandro:
Original X-Com handled the last alien in a different way: after about 10 turns of being alone and hidden it would go berserk and start shooting around at random, with forced visibility of him. There was a bug though, which prevented it for later enemies :(

Mattn:
this is implemented now - if we wanna tweak this, patches are welcome. currently the match will end in a draw if no ai player got visible in within 20 rounds. there is a cvar g_lastseen to controll this threshold.

H-Hour:
This is fine for now, especially with the threshold so high (it could probably be at 10 turns and still not be a huge incentive for camping). However, it will need to be reconsidered when we get a defensive ai. The way x-com handled it (aliens quitting their patrol routes after * turns) would probably be better whenever the ai stops rushing the player.

homunculus:
(being aware of how unlikely such thing is to happen) did a little sketch for an alien detector (attached).

the idea is that some scientist measured nerve signals in alien brain, and discovered that it responds to other alien's presence.
so, the device has a piece of alien brain inside a vial with nutrient solution that keeps it functional.
a live alien could be a component needed to manufacture the detector (or alternatively, to "recharge" it before battle, but that might get complicated and increase micromanagement).

detects aliens as a number, which is sum of alien max health points divided by distance.
so the player can no longer see through walls, but gets "warmer-colder" type of hints about the location of aliens.
that would look like a (imho necessary) downgrade, but on the other hand it detects aliens all over the map, so no more running around with goggles looking for the last alien.

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