Technical support > Feature Requests

IR-goggles

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Nokim:
Scanning (or detection) has good implementation in UFO:Aftermath. In case of detection without clear sight question sign was shown in supposed place.

Seeing throw walls is possible but not with IR. Nowadays many researchers are studying 1THz radiowaves for that. Also there is technique to see using passive radar as detector of deflected signal and several WiFi access point as signal source (or any other sourse, WiFi useful for cops ;)). Also there is similar device for search alive humans under fallen buildings after earthquake - by detecting signal change due to heartbeat. Also there are several reports about reconstructing image from behind corner using scattered light.

So, we just can say that our IR-goggles in fact use that all. However strange that soldier have to use TU for that every turn. More naturally whould be use TUs to switch on and off. On - means seeing throw walls but short distance, off - normal vision maybe a bit improved compared to soldier without them.

kurja:
personally, I'd prefer a detection device that would just give me an approximate distance and direction.

Nokim:

--- Quote from: kurja on August 12, 2012, 08:22:57 am ---personally, I'd prefer a detection device that would just give me an approximate distance and direction.

--- End quote ---
But covering entire map? ;)

Interesting motion scanner was in X-Com:Apocalypse, specially if you are playing in real-time. Just move a bit and you see map of surrounding area (naturally - it moved relative to you). Flying unit with such scanner could easily patrol map and find any moving target.

I prefer more different devices and detection techniques. Good example was UFO:Aftermath - you can see, hear, see unclear (i.e. in smoke), sense via psi or use scanner. All except of clear sight give inaccurate info and marks target with question sign. So implementing visibility system it worth to have that on mind.

Wh1sper:
Because we are in a futuristic game I would prefer a not already existing system.
The Idea with triangular measuring system could be worth of thinking.
How about an Alien detecting device with require 3 Soldiers to manage.
One Soldier with the main Device requiring space like a heavy weapon and two Soldiers with simple small triangle receiving devices.
the target recognition may depend on how far the soldiers stands in opposite to the target and how  perfect the triangle is to a right angle.
This device should be appear as a research item after examining 2 or three aliens so the scientists can elaborate an method to discover aliens throug far distance an walls.
Maybe not an IR devices but an Omega-Ray device, because the aliens are sending out a small radiation.
just my two cents.

Triaxx2:
Perhaps something like showing everything living, but as indistinguishable boxes. Keeps it from being a magic foe finder, but lets you see: Room Empty, Room Full. So you don't have to individually search each room, which is particularly annoying on maps like the Med, and the Manor.

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