Technical support > Feature Requests
Alien bullets/Armor piercing rounds
hitch-22:
..considering the blades already exist, monomolecular-tipped bullets that cut through armor and flesh alike, but don't do as much damage on unarmored targets because they go so cleanly through?
..super-expensive anti-matter-tipped bullets "for when you absolutely, positively gotta kill every mofo in the room"?
Just thinking aloud, I'd in general like it if human applications could be kept viable via their own research path, and it would be a choice between lethal but rare and hard-to-research alien tech or more familiar solutions adapted with what you learn from the aliens.
tb87670:
The best idea is just a general new tech tree: Tech 1.5 aka advanced human weapons. The simplest form of this idea would of course be technology gleaned from studying the aliens but useable in human tech, like say nano-bullets or plasma incendiary rockets/grenades. Stuff that will work in Tech 1 human weapons but brings them up a notch, the go-between before you are actually making alien-level technology.
Noordung:
different bullets are great but to make it more useful reloading should need less turn points. once i had to use two full turns to reload machine gun, first to move ammo from backpack to left hand and than to reload. and you have elite soliders?
as soliders get more skilled maybe actions should take less turn points. highly skilled soliders in heavy weapons should reload and shoot faster than rookie.
maybe ad options to choose what you want to reload in your weapon similar like you can choose what kind of attack to preform.
H-Hour:
--- Quote from: Noordung on January 22, 2013, 01:00:27 pm ---maybe ad options to choose what you want to reload in your weapon similar like you can choose what kind of attack to preform.
--- End quote ---
You can load any compatible ammo into your weapon in the battlescape by opening the equipment window and dragging the ammo into an empty weapon.
Quizer:
Can you also eject (possibly partially used) clips in the battlescape? I feel that especially the grenade launcher, with its flechette ammo which has completely different applications than the arc-firing grenades, would be far more useful if you could eject partially used ammo, then put it back in later. (Dunno if that's already in the game, but if so, I don't know how to do it.)
On the whole, I would welcome being able to choose different ammunition for many of the standard human weapons, and being able to research better bullets made from alien materials makes sense to me. However, to make full tactical use of that would require being able to unload clips in the battlescape. (Though monomolecular bullets probably won't be forthcoming, since those materials have to be curved... hm... spiral-drill-shaped bullets? xD)
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