Technical support > Feature Requests
Alien bullets/Armor piercing rounds
Quizer:
Nice. Now if only they could do the same for sparrowhawks. Two stilettos with sparrowhawks can one-shot a fighter UFO. Then, when they return to base, the workers throw out the six missiles left over out of each reload and fetch a new pack at 1000 credits a pop. No wonder they eat through my stockpile like nobody's business.
Noordung:
--- Quote from: H-Hour on January 22, 2013, 01:28:48 pm ---You can load any compatible ammo into your weapon in the battlescape by opening the equipment window and dragging the ammo into an empty weapon.
--- End quote ---
yes but you have to open inventary ;)
not that im lazy but sometimes i forget i have more kinds of ammo
geever:
--- Quote from: Quizer on January 22, 2013, 05:59:45 pm ---Nice. Now if only they could do the same for sparrowhawks. Two stilettos with sparrowhawks can one-shot a fighter UFO. Then, when they return to base, the workers throw out the six missiles left over out of each reload and fetch a new pack at 1000 credits a pop. No wonder they eat through my stockpile like nobody's business.
--- End quote ---
This isn't true. Workers don't throw out any rockets. Your interceptor just fires them all to the enemy one-after-another.
-geever
Quizer:
It doesn't take that many rockets to kill a scout or fighter UFO. A scout has 100 HP, a fighter 150. A sparrowhawk does 30 damage. With two targeting computers installed on the interceptor, there's a good chance for most / all of the missiles to hit, and in the case of the fighter, the ALC finishes off the remaining hitpoints. And yet my stockpile of missiles gets consumed at an alarming rate - if I buy 20 reloads, I find one of my two interceptors out of ammo a week or so later. So no, I don't believe aircraft ammo is conserved in the same way H-Hour described for ground combat ammunition.
geever:
--- Quote from: Quizer on January 23, 2013, 10:34:05 am ---It doesn't take that many rockets to kill a scout or fighter UFO. A scout has 100 HP, a fighter 150. A sparrowhawk does 30 damage. With two targeting computers installed on the interceptor, there's a good chance for most / all of the missiles to hit, and in the case of the fighter, the ALC finishes off the remaining hitpoints. And yet my stockpile of missiles gets consumed at an alarming rate - if I buy 20 reloads, I find one of my two interceptors out of ammo a week or so later. So no, I don't believe aircraft ammo is conserved in the same way H-Hour described for ground combat ammunition.
--- End quote ---
Yes, the air combat is not fully developed, there should be options for tactics, like in XCOMs, but there aren't. Patches are welcome, as always!
-geever
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