General > Discussion

Gameplay Question

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homunculus:
selling ufos to nations improves relations -- is this a myth that some players want to believe, or is this real? sometimes the relations improve with that particular nation, but sometimes the relations improve with another nation. not necessarily a connection, and i have seen no documentation about it.

also, as far as i remember, if you look at what you get for dismantling (especially the alien materials), as far as i remember (have not played for some time) the undamaged harvesters are the only ones worth storing. and i doubt there is any tech from the scouts and fighters that you cannot get from harvesters.

H-Hour:
I investigated the code behind selling UFOs when I was trying to balance the UFO appearances. From what I could tell, selling a UFO to a nation increases that nation's happiness but decreases other nation's happiness.

The net effect is negative -- ie, selling a UFO reduces the overall happiness of all nation's combined. However, especially in the early game when there are whole regions the player can not protect, this net effect may be outweighed strategically by the ability to improve the happiness of those nations you are not protecting. I chose not to tamper with the mechanism.

Kine:
more sophisticated than I thought but works well. in my latest campaign with only 3 bases and a good track record, I have positive trending overall with all but 1 nation. that's with incessantly hawking crashed UFOs to a couple of regions that is outside my security net. I guess the system works.

jeffreyac:
A question from a brand new player (so my apologies if it should be obvious...)  - to store UFO's, do I build my own empty hanger, or is there a specific 'UFO Yard' that becomes available for build after some research effort?

edit in an effort not to create too many new 'new questions' threads:

1) I have had several embarks into tactical battles, where I can't cross terrain (and one, in a city terror zone, where 6 out of my 8 guys would not leave the transport...)  Is there a known bug I'm not aware of with impassible terrain, or leaving your embark area?

2) It appears that the stuff I can produce (in my workshop) actually costs the same as purchasing it, and the purchased item shows up immediately (as opposed to awaiting a production time...) So, other than the yet-unseen possibility of an item you need that isn't available for purchase, what's the point of production if it costs the same as buying the same stuff?

3) Is there an easy way to set the game to run full screen?

4) I've had a couple of random crashes to desktop (version 2.3.1) - is this known to be a little unstabe, or is it just my system?

Crystan:
You can Build UFO Yards on the Geoscape. Theres a "Create Installations" Button in the bottom right corner.

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