General > Discussion

My UFO: Alien Invasion review

<< < (5/5)

TallTroll:
>> I'm going to edit all those repetitive keywords out. Because you know, Penguin and Panda.

Meh, don't worry about it too much. Firstly, those penalties normally only attach to pages with a lot of incoming / outgoing anchor value on a single term matched to the same term on-page, not a range of terms like you have, and secondly editing content after being crawled / indexed can lead to yet other penalties. If the page isn't under a penalty now, don't change it, you're good.

>> But do read the review

I did, good review. I did notice a couple of places where you misunderstood a couple of mechanics, but tbh that's more to do with the game not always being very good at exposing information about how things work. A lot of that is fixed in later versions too, but there are still a couple of wrinkles in the game you just have to know about to use properly

IMBACORE:

--- Quote from: TallTroll on July 16, 2014, 06:39:17 pm --->> I'm going to edit all those repetitive keywords out. Because you know, Penguin and Panda.

Meh, don't worry about it too much. Firstly, those penalties normally only attach to pages with a lot of incoming / outgoing anchor value on a single term matched to the same term on-page, not a range of terms like you have, and secondly editing content after being crawled / indexed can lead to yet other penalties. If the page isn't under a penalty now, don't change it, you're good.


--- End quote ---

Ah. Thanks for the heads-up!


--- Quote from: TallTroll on July 16, 2014, 06:39:17 pm ---
>> But do read the review

I did, good review. I did notice a couple of places where you misunderstood a couple of mechanics, but tbh that's more to do with the game not always being very good at exposing information about how things work. A lot of that is fixed in later versions too, but there are still a couple of wrinkles in the game you just have to know about to use properly

--- End quote ---

Thanks man! It's good to know the hours I poured into that didn't go to waste.

About:


"I did notice a couple of places where you misunderstood a couple of mechanics"

Could you point those out? I'm currently making a Let's Play UFO: Alien Invasion v2.5 YouTube series and I'm afraid I might make the same mistakes again.




TallTroll:
>> Could you point those out?

Sure.

1) You said aliens don't use plasma grenades in 2.3.1 - they would (I'm fairly sure), but only sometimes. The AI isn't very good at using them, and as you noted, it does vary between versions, as AI code is tweaked, as plasma grenade spawning is rebalanced etc. They still don't use them much though

2) Morale system - it does apply to both sides, but it's quite rare to see a PHALANX solder panic, unless a lot of bad things happen to them in quick succession (ie get wounded, and see multiple soldiers / civilians killed or wounded in their LOS, death of comrades), and that has pretty much always been the case. Aliens tend to suffer the effects more, because typically when you kill one, several will see it, and aliens can typically tank more shots than a PHALANX soldier so they get the wounded penalties more often

3) Walls stop shots - Walls stop *some* shots. Several weapons (sniper rifle, bolter and coilgun, mainly) have a specific through_wall_damage rating, because you very much can shoot through walls. Some wall materials are stronger than others, of course, and shooting through a wall costs damage potential, but it is one of the humans few advantages (try UFO floors in particular... fun times). The alien plasma weapons don't shoot through walls, even if the AI doesn't know that :D This, particularly, is an example of just having to *know* about it, I'm not sure there is anywhere within the game that makes it clear that capping things through walls can be a thing

There were a few other points, but they were to do with changes since the version you reviewed (strength / encumberance system, deprecation of the Heavy Weapons skill and max squad size, for instance), so not really relevant

For the LP, if you can get to grips with efficient use of smoke, and thoughwall shots when assaulting UFOs, you can save many PHALANX lives

Noordung:
fiendly fire is very very bad for morale ;) so if you want to see your soliders panic use pistol and shoot them

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