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Author Topic: Too many terror missions, no aircombat  (Read 2323 times)

Offline kokon

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Too many terror missions, no aircombat
« on: March 11, 2012, 08:55:56 pm »
I have played on normal.
- There are 5 or more terror missions per month with laughable alien force. Their 4-5 creatures can not kill anyone. This makes the game borring.
- Aircombat component is reaally dull i.e. you can not even hover above landed ufo. You can not send 2 interceptors as one unit. There is no any combat screen
« Last Edit: March 11, 2012, 08:57:50 pm by kokon »

Offline geever

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Re: Too many terror missions, no aircombat
« Reply #1 on: March 11, 2012, 10:30:19 pm »
I have played on normal.
- There are 5 or more terror missions per month with laughable alien force. Their 4-5 creatures can not kill anyone. This makes the game borring.
- Aircombat component is reaally dull i.e. you can not even hover above landed ufo. You can not send 2 interceptors as one unit. There is no any combat screen

Mission per day count was balanced in a recent 2.4-dev build - feedback is welcome on it (with version info).

Aircombat is a huge task we had two tries but they were removed because they failed.

-geever

Offline Sarin

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Re: Too many terror missions, no aircombat
« Reply #2 on: March 12, 2012, 12:30:08 am »
Btw, you can launch crafts without intercept order from hangar, and give them move orders, so you can hover over the landed UFO, escort your dropships, send multiple interceptors and even manage air combat quite okay...just needs some micromanaging.