General > Discussion

Why Quake 2 and not Quake 3(or Ioquake3) engine?

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iamaloner:
Everything is possible...

Kildor:
>Everything is possible...
Are you programmer?
You always can write a patch.

iamaloner:
No, I am not a programmer... I dont want to become insane...

I can do some artwork, storyline proposals with great detail, possible balance proposals if there were difficulty called "realistic"...

We already saw that something that seems imposible is possible...

Also I dint know that UFO:AI has custom engine based on Quake 2 engine with some stuff comparable to Quake 3 engine... Anyway for mapping it can be detailed and optimized but you must find a way to optimize it...

Like it dosent rendered some part of map that you dont see and that probavly already greatly improved in the game...

Well I hope that style and look of building of vehicles will be more futuristic then nowadays, its in the games storyline 2080is? Why not futuristic cars and vans that would like they are from 2080is and that it dosent need to be ugly or look a like nowadays cars...

ShipIt:
If you can do artwork, just provide some models.

If you do so, I promise I make a map with them. On this map there will be a river, forming your name when looking at it from the distance.

Ildamos:
IF there's any porting to do, FYI, the id Tech 4 engine is already open source.

UFO: AI with Doom 3 graphics anyone?

Of course, methinks this isn't practical at this point in time; the current build isn't even finished yet.

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