project-navigation
Personal tools

Author Topic: 'transparent covering' in corrupter and bomber  (Read 2181 times)

Offline ShipIt

  • Project Artist
  • Captain
  • ***
  • Posts: 906
    • View Profile
'transparent covering' in corrupter and bomber
« on: February 04, 2012, 03:52:37 pm »
This is related to the `transparent covering` balasar mentioned here https://sourceforge.net/tracker/?func=detail&aid=3477710&group_id=157793&atid=805242 for for the corrupter and here https://sourceforge.net/tracker/?func=detail&aid=3477689&group_id=157793&atid=805242 for the bomber.

My pictures are from the cockpit of the corrupter. The problem :



If I compile it with -nobackclip parameter (forcing ufo2map to also draw downward faces) it looks fine :



It looks like the mapcompiler puts nodraw onto those faces, despite the fact they are visible in game.
If I run -fix, those faces are not changed.

Offline H-Hour

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 1923
    • View Profile
Re: 'transparent covering' in corrupter and bomber
« Reply #1 on: February 04, 2012, 09:17:12 pm »
That's because we've extended the possible camera angle to ranges that are not supported by our maps. I do not want to change the maps.

Offline Mattn

  • CaveExpress
  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4830
  • www.caveproductions.org
    • View Profile
    • CaveExpress
Re: 'transparent covering' in corrupter and bomber
« Reply #2 on: February 04, 2012, 10:18:18 pm »
cl_campitchmin is still 10, no? or did anyone change that? this value should really not be changed.

Offline Mattn

  • CaveExpress
  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4830
  • www.caveproductions.org
    • View Profile
    • CaveExpress
Re: 'transparent covering' in corrupter and bomber
« Reply #3 on: February 04, 2012, 10:28:06 pm »
ah i see - the problem is that you can change that in the options. this should really not be the case and i will remove it from the options menu tomorrow.

Offline MCR

  • PHALANX veteran
  • ******
  • Posts: 1244
    • View Profile
Re: 'transparent covering' in corrupter and bomber
« Reply #4 on: February 04, 2012, 10:40:50 pm »
cl_campitchmin is still 10, no? or did anyone change that? this value should really not be changed.

It is still 10.

ah i see - the problem is that you can change that in the options. this should really not be the case and i will remove it from the options menu tomorrow.

No, this is not the problem. ShipIt made the screenshots without changing cl_campitchmin, see here: http://colabti.org/irclogger/irclogger_log/ufoai?date=2012-02-04#l287
« Last Edit: February 04, 2012, 10:43:37 pm by MCR »

Offline Mattn

  • CaveExpress
  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4830
  • www.caveproductions.org
    • View Profile
    • CaveExpress
Re: 'transparent covering' in corrupter and bomber
« Reply #5 on: February 04, 2012, 10:48:53 pm »
it's still a bad idea to change this value and the game is not designed to change this (for the user).

Offline ShipIt

  • Project Artist
  • Captain
  • ***
  • Posts: 906
    • View Profile
Re: 'transparent covering' in corrupter and bomber
« Reply #6 on: February 04, 2012, 10:51:57 pm »
If I use 'min shift pitch' +15 in the options menu its still the same problem.