General > Discussion

Will XCom: Enemy Unknown affect this project?

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Kemlo:

--- Quote from: ChemBro on January 29, 2012, 07:11:45 pm ---You know, Firaxis are former Microprose employees and what did Microprose develop a long time ago? Right, X-Com. Circle closed.

--- End quote ---
Microprose only published the games, it was Mythos that created the series.

Kine:
Like many others here no doubt, I'll be buying the new X-COM 2012.

But will still keep on playing UFO:AI

Both games gonna end up having a different feel to them where the remake will feature a short and sweet affair even for the single player campaign. Anyone who's played the console version of Civilisation will understand my suspicion. I'm looking forward to the Firaxis reincarnation nonetheless, mainly for the flash and bangs but UFO:AI is still about the original experience for me.

I hope this project continues.
I hope UFO:AI evolve a little away from the original X-COM out of necessity to differentiate itself from XCOM: Enemy Unknown 2012.

A deeper geoscape strategy element eventually would be my suggestion coz that's what the PC is good for.

Ildamos:

--- Quote from: H-Hour on January 23, 2012, 10:42:00 am ---

But at the end of the day, a closed source game is what it is and can not evolve, so I doubt it will have a huge impact on UFO:AI.

--- End quote ---

This.

Also, UFO: AI is one of the few clones out there that stay true to the Microprose formula---the new XCOM is simplifying game mechanics to make it appeal to a wider market base. While certainly this whole D&D-ish "move and attack" or "double move" scheme sounds appealing, purists would gravitate toward games like UFO: AI.

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