project-navigation
Personal tools

Author Topic: Map finished!  (Read 27186 times)

Offline ShipIt

  • Project Artist
  • Captain
  • ***
  • Posts: 906
    • View Profile
Re: Map finished!
« Reply #30 on: May 08, 2012, 12:36:30 pm »
That tutorial reads like it was written by a starving Ethiopian boy that was just beaten half to death with an Amharic-English dictionary...

 :-[

Offline Latino210

  • Squad Leader
  • ****
  • Posts: 161
  • UFORadiant mapper
    • View Profile
Re: Map finished!
« Reply #31 on: May 08, 2012, 10:20:20 pm »
You can attach the map, so we will be able to help you with textures and so on.

Ok, thanks. I think I will have to replace all textures by hand.

Offline ShipIt

  • Project Artist
  • Captain
  • ***
  • Posts: 906
    • View Profile
Re: Map finished!
« Reply #32 on: May 08, 2012, 10:53:11 pm »
Ok, thanks. I think I will have to replace all textures by hand.

Check the 'texture overview' tool for this.

Offline Latino210

  • Squad Leader
  • ****
  • Posts: 161
  • UFORadiant mapper
    • View Profile
Re: Map finished!
« Reply #33 on: May 10, 2012, 01:59:54 am »
Ok, done. I have the compiled .bsp and made a maps.ufo file. Can somebody tell me how to test the map ingame? I try to load the "suburb" skirmish but the screen just becomes black.

http://www.freefilehosting.net/mastermap3
http://www.freefilehosting.net/maps

Offline Kildor

  • Project Artist
  • Captain
  • ***
  • Posts: 757
  • Project mapper and some other stuff`er
    • View Profile
    • http://ufoai.nx0.ru
Re: Map finished!
« Reply #34 on: May 10, 2012, 04:39:18 am »
press ` to get in-game console, and write /map day name_of_map_without_extension. (or, to be correct — path to the map from base/maps

Offline ShipIt

  • Project Artist
  • Captain
  • ***
  • Posts: 906
    • View Profile
Re: Map finished!
« Reply #35 on: May 10, 2012, 09:16:01 am »
Ok, done. I have the compiled .bsp and made a maps.ufo file. Can somebody tell me how to test the map ingame? I try to load the "suburb" skirmish but the screen just becomes black.

http://www.freefilehosting.net/mastermap3
http://www.freefilehosting.net/maps

The first link did not work for me. Please give the .map file rather than the .bsp as a simple (compressed) attachement to the post.

The way you did the map definition, it should give you the option to select 'mastermap' in the skirmish menu. This will start the '/base/maps/suburb.bsp'.
You can find some more information about the maps.ufo here.

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: Map finished!
« Reply #36 on: May 10, 2012, 12:01:36 pm »
rather use shift+esc to open the console as ` isn't portable

Offline Latino210

  • Squad Leader
  • ****
  • Posts: 161
  • UFORadiant mapper
    • View Profile
Re: Map finished!
« Reply #37 on: May 10, 2012, 01:35:14 pm »
Ok, here's the zipped .map. The map appears in "skirmish" mode, but as soon as I try to load it the game either crashes or gives me a blank screen. Please, stop giving me link to that tutorial, it's horribly useless.

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: Map finished!
« Reply #38 on: May 10, 2012, 01:59:28 pm »
Quote
Warning: func_door has no brushes assigned (entnum: 25)
Warning: func_door has no brushes assigned (entnum: 72)
Warning: func_door has no brushes assigned (entnum: 75)
Couldn't load textures/tex_buildings/streetbricks14
Couldn't load textures/tex_buildings/cementwall_btmmtl
Couldn't load textures/tex_buildings/concrete016
Couldn't load textures/tex_ctp1/tiles_r_2
Couldn't load textures/tex_material/metall022
Couldn't load textures/tex_mattn/wall082
Couldn't load textures/tex_buildings/wallpaper004
Couldn't load textures/tex_buildings/wall038
Couldn't load textures/tex_mattn/wood028
Couldn't load textures/tex_pics/sign-privateblack
Couldn't load textures/tex_nature/stone001
Couldn't load textures/tex_pics/sign-forsaleblack
Couldn't load textures/tex_ctp1/concrete_g_6
Couldn't load textures/tex_ctp1/door_w_1
Couldn't load textures/tex_ctp1/door_w_2

these are the warnings ufo2map prints to me

Quote
********************
ERROR: Game Error: No spawnpoints for team 1
********************

this is the error that appears on the game console after loading the map (the shift+esc thing i said in my previous post)

so just add some spawnpoints for your soldiers and you are ready to go.

Offline Kildor

  • Project Artist
  • Captain
  • ***
  • Posts: 757
  • Project mapper and some other stuff`er
    • View Profile
    • http://ufoai.nx0.ru
Re: Map finished!
« Reply #39 on: May 10, 2012, 02:05:42 pm »
"Couldn't load textures/tex_mattn/wall082"
There are this texture in master.

Offline ShipIt

  • Project Artist
  • Captain
  • ***
  • Posts: 906
    • View Profile
Re: Map finished!
« Reply #40 on: May 10, 2012, 02:18:09 pm »
Just put in some info_human_start and it will work.

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: Map finished!
« Reply #41 on: May 10, 2012, 02:28:11 pm »
"Couldn't load textures/tex_mattn/wall082"
There are this texture in master.

oh - sorry - i was on 2.4

Offline Latino210

  • Squad Leader
  • ****
  • Posts: 161
  • UFORadiant mapper
    • View Profile
Re: Map finished!
« Reply #42 on: May 10, 2012, 02:58:40 pm »
My fault, I have added some handmade textures for the signs (the sign-forsaleblack and sign-privateblack). Ufo2map gave me no error signals, and I have put eight player_start entities. Screenshot included.

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: Map finished!
« Reply #43 on: May 10, 2012, 03:07:56 pm »
info_player_start is for multiplayer - place info_human_start as ShipIt said

you can get an overview about the available entities here

Offline Latino210

  • Squad Leader
  • ****
  • Posts: 161
  • UFORadiant mapper
    • View Profile
Re: Map finished!
« Reply #44 on: May 10, 2012, 03:09:19 pm »
Right, I added some human_start and it works... bad! There are some strange graphic glitches! However, the map works fine, the aliens are popping out of the buildings giving some nasty ambushes. Now, I will "lower" everything one level and try to fix the glitches. Thanks for your help and support, see you later.
« Last Edit: May 10, 2012, 05:27:07 pm by Latino210 »