Technical support > Feature Requests

Damage buildings/wall by rockets and/or explosives

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sys64768:
Hello, in the 2.2 version it is not possible to open a "passage" in a wall using rockets or explosive.
I don't know if in the 2.3 release this feature is implemented or not.

This is my suggestion for the new release.

Max

geever:

--- Quote from: sys64768 on January 11, 2012, 04:49:24 pm ---Hello, in the 2.2 version it is not possible to open a "passage" in a wall using rockets or explosive.
I don't know if in the 2.3 release this feature is implemented or not.
This is my suggestion for the new release.

--- End quote ---

It won't happen anytime. Our 3D engine doesn't support destructible terrain, and changin' engine would kill the project for sure. (Just one element: every map should be redrawn for such a change)

-geever

nuudle:

--- Quote from: geever on January 11, 2012, 09:14:43 pm ---It won't happen anytime. Our 3D engine doesn't support destructible terrain, and changin' engine would kill the project for sure. (Just one element: every map should be redrawn for such a change)

--- End quote ---
I believe it is possible. And I am sure, it won't require the maps be redrawn.

geever:

--- Quote from: nuudle on February 01, 2012, 05:08:41 pm ---I believe it is possible. And I am sure, it won't require the maps be redrawn.

--- End quote ---

Go for it! Patches are welcome as always!

-geever

nanomage:
Just for interest, geever, how are destructible windows and fences done at the moment?
I recall I was so much glad to see windows shatter in 2.4. I thought "Wow looks like the guys are making their way towards destructible terrain". Too bad it's still not going to happen.
Also, is it at all possible to have maps being "pre-destructed" by UFO crashes, so that a part of the map where the UFO crashlanded would be damaged and ignited in some procedurally generated way?

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