project-navigation
Personal tools

Author Topic: realtime tactics  (Read 2127 times)

Offline vlnikolic

  • Cannon Fodder
  • **
  • Posts: 2
    • View Profile
realtime tactics
« on: January 02, 2012, 11:54:05 pm »
hi 2 all

thanx 2 developers 4 this game

i am a great fan of xcom series - i've played almost 20years...

i am downloading your game now - and i can not wait to ask:

is there a chance that you implement a real time tactical combat - as in apocalypse?


thanks and sorry 4 intrusion

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: realtime tactics
« Reply #1 on: January 03, 2012, 12:01:43 am »
sorry - i don't think so - we are old men and real time is way toooooo fast ;)

Offline vlnikolic

  • Cannon Fodder
  • **
  • Posts: 2
    • View Profile
Re: realtime tactics
« Reply #2 on: January 03, 2012, 12:20:45 am »
hi again,

thank u very much 4 reply.

i have started the game 10 mins ago.

i like the similarity with xcom-ufo (defence)
the best game-idea with earth in front all the time
firstly normal weapons, and after ufo-tech-ones
... all the thingies in your lovely game

i do understand the prob of years - my birthday was 2 days ago (with very heavy number)
although the best tac'combat was apocalypse-1

cheerz to all

Offline Crystan

  • Project Artist
  • Captain
  • ***
  • Posts: 572
  • UFO:AI Lead Sound Artist
    • View Profile
    • http://crysea.cr.funpic.de/
Re: realtime tactics
« Reply #3 on: January 03, 2012, 02:10:12 am »
we are old men and real time is way toooooo fast ;)
WE?! :D

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: realtime tactics
« Reply #4 on: January 03, 2012, 01:58:46 pm »
oh... yes only crystan ;)