project-navigation
Personal tools

Author Topic: map subway "bugs" part 1  (Read 3342 times)

Offline ShipIt

  • Project Artist
  • Captain
  • ***
  • Posts: 906
    • View Profile
map subway "bugs" part 1
« on: December 31, 2011, 10:00:47 am »
While playing through some maps to get some motivation/inspiration for my own project, i have noticed some "bugs" on different locations.

2.4dev build 1325258124 on toshiba laptop x64 win7, gt525m

1. subway001 -  looks like ´z-fighting´ to me
2. subway002 - this is the backside of the wall with the public phones, there is a nodraw texture on a visible face
3. subway003a - inconsistent, there is no wall, just painted stone, this is also true for the floor, the elevator and the stairway next to the elevator
4. subway004 - the trees cast no shadows

Offline MCR

  • PHALANX veteran
  • ******
  • Posts: 1244
    • View Profile
Re: map subway "bugs" part 1
« Reply #1 on: December 31, 2011, 11:39:59 am »
Thanx 4 reporting. Good eye.  :o
Do you want to fix these issues yourself (you could attach the changed map file here) ?

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: map subway "bugs" part 1
« Reply #2 on: January 02, 2012, 08:35:24 am »
some of your reported subway are fixed now - nodraw and levelflags at least.

thanks for reporting

Offline H-Hour

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 1923
    • View Profile
Re: map subway "bugs" part 1
« Reply #3 on: January 02, 2012, 10:56:12 am »
Everything has now been fixed except the lack of shadows for trees and the missing walls on the elevator shaft.