project-navigation
Personal tools

Author Topic: idTech2 running on Urho3D  (Read 28052 times)

Offline Andrew.Smart

  • Cannon Fodder
  • **
  • Posts: 6
    • View Profile
idTech2 running on Urho3D
« on: February 16, 2016, 04:39:57 pm »
Saw this nugget in the IRC logs by poVoq (who didn't make it past forum registration):
http://colabti.org/irclogger/irclogger_log/ufoai?date=2016-01-15

I realize I hit a UFOAI taboo :-) Looks like the author was/is working on porting Quake2 to his Urho3D fork (MIT licensed).

EDIT: Hmm with a simple naive look, it looks like he was just loading/rendering idTech2 resources with Urho3D. I'm no engine expert. I wonder their thoughts were? I'll have to post over there sometime. They probably found ufoai on wikipedia as it's the first open source game listed under games that use idTech2: https://en.m.wikipedia.org/wiki/Quake_II_engine
« Last Edit: February 20, 2016, 01:57:02 pm by Andrew.Smart »

Offline freegamer

  • Rookie
  • ***
  • Posts: 52
    • View Profile
Re: idTech2 running on Urho3D
« Reply #1 on: August 10, 2018, 03:45:17 pm »
Bit of a necro but the link is now defunct. It seems their forum migrated to a new platform, but they did keep the old topics:

https://discourse.urho3d.io/t/idtech2-running-on-urho3d/217/14

Offline 3d_camper

  • Cannon Fodder
  • **
  • Posts: 2
    • View Profile
Re: idTech2 running on Urho3D
« Reply #2 on: April 04, 2021, 12:38:20 pm »
Does it mean that doom 2 can also be run using octree and not bsp?