project-navigation
Personal tools

Author Topic: Looong time for disassemble ships, and others  (Read 5788 times)

Frenzy

  • Guest
Looong time for disassemble ships, and others
« on: January 09, 2012, 11:05:32 am »
ufoai-2.3.1-win32

I have started hard campaign and have very long time to disassemble any UFO. No matter standing UFO hangar next to base, or it's on other end of the globe.
500 hrs for scout, 550 for fighter, and 851 for harvester(4 workshops)

This bug still left in relese:
http://ufoai.ninex.info/forum/index.php/topic,5559.msg44867.html#msg44867
I patched manually.

In Russian version in UFOpedia "Political situation" is the longest note, and it's exceeds max symbol count, so you see "..." in the middle of text about Russia(ironical, eh?).
« Last Edit: January 09, 2012, 11:07:43 am by Frenzy »

Offline Salvo

  • Rookie
  • ***
  • Posts: 37
    • View Profile
Re: Looong time for disassemble ships, and others
« Reply #1 on: January 17, 2012, 06:50:26 am »
I have started hard campaign and have very long time to disassemble any UFO. No matter standing UFO hangar next to base, or it's on other end of the globe.
500 hrs for scout, 550 for fighter, and 851 for harvester(4 workshops)

I agree, these numbers are bit ludicrous. But this is why I built an extra base which sole purpose is to dismantle captured UFOs. It's kind of stupid that even the shot-up UFOs take just as much time to dismantle as the fully intact ones.