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Some rant about ufopaedia texts

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Coyote:

--- Quote from: TrashMan on January 09, 2012, 12:43:02 pm ---Being a bit..anal..aren't we?

Descriptions give flavor. You complain the Storage description is too long? Bah.

If anything, the base model could use an update.

--- End quote ---

+1

I really don't see what the problem is.  Strictly speaking, the storage facility doesn't need a description at all - the name is kind of self-explanatory.  It's a facility, in which you store items.  Since every item takes up storage space, you need one.  That's all you need to know, and it's explained right there in the name.  But just because it doesn't need one doesn't mean it shouldn't have one - and just because it doesn't need to be more than three or four sentences doesn't mean it necessarily should be that brief.  Some people - myself included - actually like reading the minor details about the various facilities, and it's not like the game actually forces you to read the entry at any point, so if you would prefer not to hear about how a storage room is organized or whatever, you could always just not read it.

homunculus:
@Coyote
Oh, trust me, I am not going to go through the same explanation again.

To sum it up:
1) The structure of the text is too chaotic to fit the formal heading.
2) Maj. LeClerc writes his personal opinions like a civilian and therefore appears incompetent for the position (at least compared to what I would expect from military and even just most formal work, and compared to real world arms room SOP).
3) The little info about some minor details that the player might want to check sometimes, is not accessible within 3 seconds, and often it is not there at all. There is at least one piece of wrong info.

But this is getting stale in my opinion (on the positive side, it might develop into a modeling thread  ???), anything else that would be fun to rant about?

Coyote:
No need, I went over it again myself and, upon second thought, you actually kind of have a point there.  Either way it and some of the other descriptions should also be revised a bit to take into account when they were written - the workshop entry mentions industrial robots even though it was ostensibly written in the 1950s.  I know PHALANX was ahead of its time and all that, but since they were supposedly founded in 1958, and the entry was written in 1958, there's no way they could have had enough time to invent, mass-produce, and implement industrial robotics.

EDIT: Thinking about it, this is a fairly simple rewrite, by shifting some of the information about automated systems and such to the 'Addenda' section pointing out that they were added to the design in later years.  Maybe have the addendum mentioning them being from the 1970s or 80s rather than 2084, since advanced automated systems seem like a logical thing to add to the base workshop as soon as they're available.

EDIT THE SECOND: Actually, the first industrial robots were apparently around by the mid-1950s, so my entire rant is invalid.  Disregard.

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