General > User modifications

Custom UI

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H-Hour:
I would not recommend trying to play with this UI. It is very early in the development and I've just shared it so others can see where I am going. It's not functional enough for regular play.

bayo:

--- Quote from: H-Hour on January 17, 2012, 08:08:58 am ---
--- Code: ---component texture screen
{
pos "0 0"
size "2048 1536"
bgcolor "0 0 0 0"
src "ui/screen"
ghost true
}
--- End code ---

--- End quote ---

You also can add a property "visiblewhen" in that node and set a condition with a cvar, then it became customable without need of script hack.

homunculus:

--- Quote from: H-Hour on January 16, 2012, 09:44:45 pm ---Screenshot!

--- End quote ---
i rather like the canvas texture, but as far as the screenshot goes, does it really need to be on the base building graphics?
for consistency, will the canvas texture be also over the battlescape 3D part in the future?
well, i doubt that it was your intention, me saying that battlescape 3D and base buildings feel somewhat analogous.
on menus and things, i think the texture and the colors is great.

H-Hour:
Thanks bayo. I won't be adding the option myself but others are welcome to do that in their own branch of the UI. Still it's a nice capability I wasn't aware of.

wizardelo:

--- Quote from: H-Hour on January 20, 2012, 05:40:21 pm ---I would not recommend trying to play with this UI. It is very early in the development and I've just shared it so others can see where I am going. It's not functional enough for regular play.

--- End quote ---

well if ya can link the personal , i think i will enjoy being ur beta-tester:) the UI looks great :)

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